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Manually triggered May 4, 2024 12:10
Status Failure
Total duration 1m 8s
Artifacts

gamemaker.yml

on: workflow_dispatch
Matrix: test
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2 errors and 1 warning
test (windows-latest)
Unhandled exception.
test (windows-latest)
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object. at GMAssetCompiler.GMAssets.ProcessOptions(String _baseDir, ResourceBase _optionsId) at GMAssetCompiler.GMAssets.AddAssets(GMProject _project, String _baseDir, Boolean _hasPrefabs) at GMAssetCompiler.Loader.LoadGMS2CreateAssets(String _filename) at GMAssetCompiler.Loader.Load(String _name) at GMAssetCompiler.Program.GetAssetsFile(List`1 _args) at GMAssetCompiler.Program.Main(String[] _args) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at Igor.Program.ExecuteAssetCompiler(String _args) at Igor.Program.SetupBuildEnv(String _options, String _project, String _runtimeLocation, String _cache, String _temp, String _user, String _outputFilename, String _targetFilename, String _debuggerPort, Boolean _launchPackage) at Igor.Program.Main(String[] args)
test (windows-latest)
Local settings file does not exist: D:\a\kengine\kengine/local_settings.json