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[Maps] Development of Remaining Maps #17

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18 tasks
knyghtmare opened this issue Apr 18, 2024 · 4 comments
Open
18 tasks

[Maps] Development of Remaining Maps #17

knyghtmare opened this issue Apr 18, 2024 · 4 comments
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enhancement New feature or request help wanted Extra attention is needed Map Related to .map files of the campaign

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@knyghtmare
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We currently have maps for the first 3 scenarios. The rest have to be developed.

Check-List

  • S3X: The Intractable
  • S4: Bloodfields
  • S5: Watchers in the Woods
  • S5X: Touch of the Faerie
  • S6: Clay Souls
  • S7: Dread Slayer
  • S8: Savagery of Vengeance
  • S8X: The Fading
  • S9: The Swarm
  • S9X: Between the Realms
  • S10: Cliffs of Thoria
  • S10X: Agents of the Shadow
  • S11: Entrapment
  • S12: Kinslaying
  • S12X: The Ordinance

To be Decided

  • S13: Insurgency
  • S14: Covenant Kin
  • S14X: Epilogue

Questions

  • Should cutscenes just be done in story text?
  • Are there any supposed to be non-combat exploration scenarios here?
@knyghtmare knyghtmare added enhancement New feature or request help wanted Extra attention is needed Map Related to .map files of the campaign labels Apr 18, 2024
@knyghtmare
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@AnekronCZ @Mirion147 @nemaara
May I ask you three to collaborate on this?

For now, I think getting the maps from S03X to S06 done should be a first goal. Rest can come later.

@knyghtmare
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Update: added map for scenario 3 cutscene "The Intractable". Please review when you all can.

@nemaara
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nemaara commented Apr 18, 2024

Hi knyght, I can help a bit on this. The map for the intractable looks nice, but I think the water is a bit deep? They should be in the middle of Wesmere after all. This map could also be reused for the other Ka'lian meeting scenarios.

I think most of the "x" scenarios should be cutscenes. Only S8x should be storytext I think. Not sure any would be non combat exploration.

@knyghtmare
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knyghtmare commented Apr 18, 2024

The map for the intractable looks nice, but I think the water is a bit deep? They should be in the middle of Wesmere after all. This map could also be reused for the other Ka'lian meeting scenarios.

My impression was that the Kalian Keep had sort of a natural moat (created by ancient magicks). Maybe I will expand the forest area and make it shallower then?

Renaming it to Kalian_Keep.map then a re-usable cutscene scenario.

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Labels
enhancement New feature or request help wanted Extra attention is needed Map Related to .map files of the campaign
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