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gl_VertexID broken on Vulkan #84
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Hu, I cut that out because the validation layers told me vertexId isn't allowed. |
So, gl_VertexID is indeed not a thing in Vulkan but it looks like drivers are generous. Instead there's gl_VertexIndex - which apparently is similar but different in details I still have to find out about. I'll rewrite gl_VertexID to gl_VertexIndex for now. |
Super cool! |
On no, it looks like this re-introduced #83, ie. getting black screen for https://github.com/Kinc-Samples/Texture-Kinc. |
Reopening... |
Reclosing. |
Not sure if this is on purpose, using
gl_VertexID
worked at ea222cd but now it assets when callingvkCreateGraphicsPipelines
.The text was updated successfully, but these errors were encountered: