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test_othello.py
61 lines (50 loc) · 3.4 KB
/
test_othello.py
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import unittest
from othello import Othello, Player, Vector2D
class TestOthello(unittest.TestCase):
def setUp(self):
self.game = Othello()
def test_initial_board(self):
expected_board = [
[Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY],
[Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY],
[Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY],
[Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.WHITE, Player.BLACK, Player.EMPTY, Player.EMPTY, Player.EMPTY],
[Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.BLACK, Player.WHITE, Player.EMPTY, Player.EMPTY, Player.EMPTY],
[Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY],
[Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY],
[Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY, Player.EMPTY]
]
self.assertEqual(self.game.board, expected_board)
def test_get_cell(self):
self.assertEqual(self.game.get_cell(Vector2D(3, 3)), Player.WHITE)
self.assertEqual(self.game.get_cell(Vector2D(3, 4)), Player.BLACK)
self.assertEqual(self.game.get_cell(Vector2D(4, 3)), Player.BLACK)
self.assertEqual(self.game.get_cell(Vector2D(4, 4)), Player.WHITE)
self.assertEqual(self.game.get_cell(Vector2D(0, 0)), Player.EMPTY)
def test_set_cell(self):
self.game.set_cell(Vector2D(0, 0), Player.WHITE)
self.assertEqual(self.game.get_cell(Vector2D(0, 0)), Player.WHITE)
def test_get_valid_moves(self):
valid_moves_black = [Vector2D(2, 3), Vector2D(3, 2), Vector2D(4, 5), Vector2D(5, 4)]
valid_moves_white = [Vector2D(2, 4), Vector2D(3, 5), Vector2D(4, 2), Vector2D(5, 3)]
self.assertEqual(self.game.get_valid_moves(Player.BLACK), valid_moves_black)
self.assertEqual(self.game.get_valid_moves(Player.WHITE), valid_moves_white)
def test_check_direction(self):
self.assertEqual(self.game.check_direction(Vector2D(2, 3), Player.BLACK, Othello.EAST), [Vector2D(3, 4)])
self.assertEqual(self.game.check_direction(Vector2D(3, 2), Player.WHITE, Othello.NORTH), [Vector2D(4, 3)])
self.assertEqual(self.game.check_direction(Vector2D(3, 3), Player.WHITE, Othello.NORTHEAST), [])
def test_is_on_board(self):
self.assertTrue(self.game.is_on_board(Vector2D(0, 0)))
self.assertTrue(self.game.is_on_board(Vector2D(7, 7)))
self.assertFalse(self.game.is_on_board(Vector2D(-1, 0)))
self.assertFalse(self.game.is_on_board(Vector2D(0, 8)))
def test_make_move(self):
self.game.make_move(Vector2D(2, 3), Player.BLACK)
self.assertEqual(self.game.get_cell(Vector2D(2, 3)), Player.BLACK)
self.assertEqual(self.game.get_cell(Vector2D(3, 3)), Player.BLACK)
self.assertEqual(self.game.get_cell(Vector2D(3, 4)), Player.BLACK)
self.game.make_move(Vector2D(2, 4), Player.WHITE)
self.assertEqual(self.game.get_cell(Vector2D(2, 4)), Player.WHITE)
self.assertEqual(self.game.get_cell(Vector2D(3, 4)), Player.WHITE)
if __name__ == "__main__":
unittest.main()