Releases: koiboi-dev/MissileWarfare
v1.6.19
v1.6.18 Prerelease 1: Anti-Missile Fixes
This is a singular bugfix as a part of the v1.6.18 bugfix update. It is a prerelease since it only covers 1 bug planned to be fixed by the 1.6.18.
- Fixed Anti-Missile Missiles not properly detonating the Ground-to-Ground missiles it successfully intercepted.
- Anti-Missile Missiles now have slightly tweaked effects and have a red concrete as the model representation.
v1.6.17: MANPAD + Anti-Elytra Bug Fixes
Changelog
- A bug where the Anti-Elytra Launcher would vanish if a player was in nether or end was fixed. The problem was caused by the plugin trying to calculate distance between the Anti-Elytra Launcher and the Player who are in different dimensions. The problem was fixed by adding a check for their dimensions.
- A bug where you couldn't fire the MANPAD after failing to lock on was fixed. It was caused by the fact that the mechanism that would cause the MANPAD to miss didn't remove the player from "actively using MANPAD" list. The problem was fixed by making sure it does.
Community Message
Hello everyone.
My name is ColonelKai, and I will be taking over this plugin from now on. You can see my future plans at #20. I hope you enjoy the changes and are happy with how I work. Feedback is welcome.
Release v1.6.16
Fixed yet another startup bug
Release v1.6.15
Fixed some translations
Fixed startup errors
Release v1.6.14
Fixed error thrown when player is in another dimension in anti elytra launchers check. (Thanks Colonel Kai)
Release v1.6.13
Added French translations! (Thanks to MrFlorentin#3809)
Fixed WorldGuard / Towny startup bug!
Release v1.6.12
Fixed another startup bug (Hopefully).
Release v1.6.11
We fixed the startup bug
:O
Release v1.6.10
more bug fix :O
Fixed bug where missiles would not receive coordinates from player (Thanks Laughingspade)