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# Compiled Object files | ||
*.slo | ||
*.lo | ||
######################### | ||
# openFrameworks patterns | ||
######################### | ||
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# build files | ||
openFrameworks.a | ||
openFrameworksDebug.a | ||
openFrameworksUniversal.a | ||
libs/openFrameworksCompiled/lib/*/* | ||
!libs/openFrameworksCompiled/lib/*/.gitkeep | ||
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# rule to avoid non-official addons going into git | ||
# see addons/.gitignore | ||
addons/* | ||
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# rule to avoid non-official apps going into git | ||
# see apps/.gitignore | ||
apps/* | ||
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# also, see examples/.gitignore | ||
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######################### | ||
# general | ||
######################### | ||
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[Bb]uild/ | ||
[Oo]bj/ | ||
*.o | ||
[Dd]ebug*/ | ||
[Rr]elease*/ | ||
*.mode* | ||
*.app/ | ||
*.pyc | ||
.svn/ | ||
*.log | ||
*.cpp.eep | ||
*.cpp.elf | ||
*.cpp.hex | ||
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######################### | ||
# IDE | ||
######################### | ||
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# XCode | ||
*.pbxuser | ||
*.perspective | ||
*.perspectivev3 | ||
*.mode1v3 | ||
*.mode2v3 | ||
# XCode 4 | ||
xcuserdata | ||
*.xcworkspace | ||
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# Code::Blocks | ||
*.depend | ||
*.layout | ||
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# Visual Studio | ||
*.sdf | ||
*.opensdf | ||
*.suo | ||
*.pdb | ||
*.ilk | ||
*.aps | ||
ipch/ | ||
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# Eclipse | ||
.metadata | ||
local.properties | ||
.externalToolBuilders | ||
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######################### | ||
# operating system | ||
######################### | ||
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# Linux | ||
*~ | ||
# KDE | ||
.directory | ||
.AppleDouble | ||
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# OSX | ||
.DS_Store | ||
*.swp | ||
*~.nib | ||
# Thumbnails | ||
._* | ||
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# Windows | ||
# Windows image file caches | ||
Thumbs.db | ||
# Folder config file | ||
Desktop.ini | ||
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# Android | ||
.csettings | ||
/libs/openFrameworksCompiled/project/android/paths.make | ||
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# Compiled Dynamic libraries | ||
*.so | ||
*.dylib | ||
######################### | ||
# miscellaneous | ||
######################### | ||
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# Compiled Static libraries | ||
*.lai | ||
*.la | ||
*.a | ||
.mailmap |
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ofxSimpleEffects | ||
================ | ||
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Under construction |
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86 changes: 86 additions & 0 deletions
86
example-Glow/Glow.xcodeproj/xcshareddata/xcschemes/Glow Debug.xcscheme
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<?xml version="1.0" encoding="UTF-8"?> | ||
<Scheme | ||
LastUpgradeVersion = "0460" | ||
version = "1.3"> | ||
<BuildAction | ||
parallelizeBuildables = "YES" | ||
buildImplicitDependencies = "YES"> | ||
<BuildActionEntries> | ||
<BuildActionEntry | ||
buildForTesting = "YES" | ||
buildForRunning = "YES" | ||
buildForProfiling = "YES" | ||
buildForArchiving = "YES" | ||
buildForAnalyzing = "YES"> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "E4B69B5A0A3A1756003C02F2" | ||
BuildableName = "Glow.app" | ||
BlueprintName = "Glow" | ||
ReferencedContainer = "container:Glow.xcodeproj"> | ||
</BuildableReference> | ||
</BuildActionEntry> | ||
</BuildActionEntries> | ||
</BuildAction> | ||
<TestAction | ||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" | ||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" | ||
shouldUseLaunchSchemeArgsEnv = "YES" | ||
buildConfiguration = "Debug"> | ||
<Testables> | ||
</Testables> | ||
<MacroExpansion> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "E4B69B5A0A3A1756003C02F2" | ||
BuildableName = "Glow.app" | ||
BlueprintName = "Glow" | ||
ReferencedContainer = "container:Glow.xcodeproj"> | ||
</BuildableReference> | ||
</MacroExpansion> | ||
</TestAction> | ||
<LaunchAction | ||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" | ||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" | ||
launchStyle = "0" | ||
useCustomWorkingDirectory = "NO" | ||
buildConfiguration = "Debug" | ||
ignoresPersistentStateOnLaunch = "NO" | ||
debugDocumentVersioning = "YES" | ||
allowLocationSimulation = "YES"> | ||
<BuildableProductRunnable> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "E4B69B5A0A3A1756003C02F2" | ||
BuildableName = "Glow.app" | ||
BlueprintName = "Glow" | ||
ReferencedContainer = "container:Glow.xcodeproj"> | ||
</BuildableReference> | ||
</BuildableProductRunnable> | ||
<AdditionalOptions> | ||
</AdditionalOptions> | ||
</LaunchAction> | ||
<ProfileAction | ||
shouldUseLaunchSchemeArgsEnv = "YES" | ||
savedToolIdentifier = "" | ||
useCustomWorkingDirectory = "NO" | ||
buildConfiguration = "Debug" | ||
debugDocumentVersioning = "YES"> | ||
<BuildableProductRunnable> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "E4B69B5A0A3A1756003C02F2" | ||
BuildableName = "Glow.app" | ||
BlueprintName = "Glow" | ||
ReferencedContainer = "container:Glow.xcodeproj"> | ||
</BuildableReference> | ||
</BuildableProductRunnable> | ||
</ProfileAction> | ||
<AnalyzeAction | ||
buildConfiguration = "Debug"> | ||
</AnalyzeAction> | ||
<ArchiveAction | ||
buildConfiguration = "Debug" | ||
revealArchiveInOrganizer = "YES"> | ||
</ArchiveAction> | ||
</Scheme> |
86 changes: 86 additions & 0 deletions
86
example-Glow/Glow.xcodeproj/xcshareddata/xcschemes/Glow Release.xcscheme
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<?xml version="1.0" encoding="UTF-8"?> | ||
<Scheme | ||
LastUpgradeVersion = "0460" | ||
version = "1.3"> | ||
<BuildAction | ||
parallelizeBuildables = "YES" | ||
buildImplicitDependencies = "YES"> | ||
<BuildActionEntries> | ||
<BuildActionEntry | ||
buildForTesting = "YES" | ||
buildForRunning = "YES" | ||
buildForProfiling = "YES" | ||
buildForArchiving = "YES" | ||
buildForAnalyzing = "YES"> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "E4B69B5A0A3A1756003C02F2" | ||
BuildableName = "Glow.app" | ||
BlueprintName = "Glow" | ||
ReferencedContainer = "container:Glow.xcodeproj"> | ||
</BuildableReference> | ||
</BuildActionEntry> | ||
</BuildActionEntries> | ||
</BuildAction> | ||
<TestAction | ||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.GDB" | ||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.GDB" | ||
shouldUseLaunchSchemeArgsEnv = "YES" | ||
buildConfiguration = "Release"> | ||
<Testables> | ||
</Testables> | ||
<MacroExpansion> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "E4B69B5A0A3A1756003C02F2" | ||
BuildableName = "Glow.app" | ||
BlueprintName = "Glow" | ||
ReferencedContainer = "container:Glow.xcodeproj"> | ||
</BuildableReference> | ||
</MacroExpansion> | ||
</TestAction> | ||
<LaunchAction | ||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.GDB" | ||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.GDB" | ||
launchStyle = "0" | ||
useCustomWorkingDirectory = "NO" | ||
buildConfiguration = "Release" | ||
ignoresPersistentStateOnLaunch = "NO" | ||
debugDocumentVersioning = "YES" | ||
allowLocationSimulation = "YES"> | ||
<BuildableProductRunnable> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "E4B69B5A0A3A1756003C02F2" | ||
BuildableName = "Glow.app" | ||
BlueprintName = "Glow" | ||
ReferencedContainer = "container:Glow.xcodeproj"> | ||
</BuildableReference> | ||
</BuildableProductRunnable> | ||
<AdditionalOptions> | ||
</AdditionalOptions> | ||
</LaunchAction> | ||
<ProfileAction | ||
shouldUseLaunchSchemeArgsEnv = "YES" | ||
savedToolIdentifier = "" | ||
useCustomWorkingDirectory = "NO" | ||
buildConfiguration = "Release" | ||
debugDocumentVersioning = "YES"> | ||
<BuildableProductRunnable> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "E4B69B5A0A3A1756003C02F2" | ||
BuildableName = "Glow.app" | ||
BlueprintName = "Glow" | ||
ReferencedContainer = "container:Glow.xcodeproj"> | ||
</BuildableReference> | ||
</BuildableProductRunnable> | ||
</ProfileAction> | ||
<AnalyzeAction | ||
buildConfiguration = "Release"> | ||
</AnalyzeAction> | ||
<ArchiveAction | ||
buildConfiguration = "Release" | ||
revealArchiveInOrganizer = "YES"> | ||
</ArchiveAction> | ||
</Scheme> |
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# Attempt to load a config.make file. | ||
# If none is found, project defaults in config.project.make will be used. | ||
ifneq ($(wildcard config.make),) | ||
include config.make | ||
endif | ||
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# make sure the the OF_ROOT location is defined | ||
ifndef OF_ROOT | ||
OF_ROOT=../../.. | ||
endif | ||
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# call the project makefile! | ||
include $(OF_ROOT)/libs/openFrameworksCompiled/project/makefileCommon/compile.project.mk |
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//THE PATH TO THE ROOT OF OUR OF PATH RELATIVE TO THIS PROJECT. | ||
//THIS NEEDS TO BE DEFINED BEFORE CoreOF.xcconfig IS INCLUDED | ||
OF_PATH = ../../.. | ||
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//THIS HAS ALL THE HEADER AND LIBS FOR OF CORE | ||
#include "../../../libs/openFrameworksCompiled/project/osx/CoreOF.xcconfig" | ||
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//ICONS - NEW IN 0072 | ||
ICON_NAME_DEBUG = icon-debug.icns | ||
ICON_NAME_RELEASE = icon.icns | ||
ICON_FILE_PATH = $(OF_PATH)/libs/openFrameworksCompiled/project/osx/ | ||
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//IF YOU WANT AN APP TO HAVE A CUSTOM ICON - PUT THEM IN YOUR DATA FOLDER AND CHANGE ICON_FILE_PATH to: | ||
//ICON_FILE_PATH = bin/data/ | ||
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OTHER_LDFLAGS = $(OF_CORE_LIBS) | ||
HEADER_SEARCH_PATHS = $(OF_CORE_HEADERS) |
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#version 120 | ||
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uniform sampler2DRect tex0; | ||
uniform float glowAmount; | ||
uniform int blurSize; | ||
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void main() | ||
{ | ||
float x = gl_TexCoord[0].x; | ||
float y = gl_TexCoord[0].y; | ||
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vec4 vsum = vec4(0, 0, 0, 0); | ||
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if (blurSize > 0) { | ||
float sum = 0; | ||
for (int i=-blurSize; i<blurSize; i+=int(blurSize/20)+1) { | ||
float scale = smoothstep(1, 0, abs(i)/blurSize); | ||
vsum += texture2DRect(tex0, vec2(x+i, y)) * scale; | ||
sum += scale; | ||
} | ||
vsum /= sum; | ||
vsum *= glowAmount; | ||
} else { | ||
vsum = texture2DRect(tex0, vec2(x, y)); | ||
vsum *= max(glowAmount, 1); | ||
} | ||
gl_FragColor = vsum; | ||
} |
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#version 120 | ||
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//varying vec4 globalColor; | ||
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// the time value is passed into the shader by the OF app. | ||
uniform float time; | ||
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void main() | ||
{ | ||
gl_TexCoord[0] = gl_MultiTexCoord0; | ||
gl_Position = ftransform(); | ||
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// in OpenGL 2.0 we must get the global color using the gl_Color command, | ||
// and store it in a globalColor (varying) that is passed to our frag shader. | ||
// please note that the frag shader also has a globalColor (varying), | ||
// and this is the standard way of passing data from the vertex shader to the frag shader. | ||
//globalColor = gl_Color; | ||
} |
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