Fix a bug in CUDA scratch memory pool #4673
Merged
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There is a bug when we try to acquire an object in the scratch memory pool. We basically do the opposite of what we want to do, if we can acquire a free object we mark it as busy and then, we try to acquire the next one. The loop exits when we find a busy object. The code is unique to CUDA and does not appear in HIP or SYCL.