Build and upgrade towers, cast spells to stop multiple wave monster hordes. Unique game experience, procedure generated map for each session, randomized game params.
This is a classic tower defence game with few custom mechanics: spells, map obstacles, wave modifiers and so on.
- Own game engine, written using vanilla Typescript
- Custom frame-by-frame animation mechanics
- Canvas API
- React for game UI
- Zustand as store
- Lighting fast performance
- Written on pure TS, no framewords used. Pure CanvasAPI, own image sprite split mechanism and frame animation mechanics.
- Multiple transparent canvases in stack. Adaptive resolutions(tablets and widescreen devices)
- Hotkeys for menu, towers, spells and EVEN CHEATS!
- Complete game design from draft to final release. All mechanics, all tower and spell special attack modifiers are custom and made by me.