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dndlang-interpreter

dndlang-interpreter (name subject to change) is a program used to execute code written in dndlang (name subject to change). dndlang (name subject to change) allows for programming and calculating using dice notation.

Installation

Download the source code.

Usage

In the main folder of the project:

python main.py FILE_PATH

Where FILE_PATH is the path to the text file with code written in dndlang (name subject to change).

Programming language tutorial

General rules

Every instruction ends with semicolon (';') or an instruction block surrounded with curly brackets ('{' '}'). The variable types are Number, String and Dice. Number is an integer number.

Dice notation

The most important feature of dndlang (name subject to change) is the implementation of dice type. For the proper usage knowledge of the dice notation is required.

https://en.wikipedia.org/wiki/Dice_notation

NOTE: At the moment d4, d6, etc. isn't an acceptable way of notating the dice value, use 1d4, 1d6, etc. accordingly.

Examples

Mandatory "Hello, world!" example:

?"Hello, world!";

Variable declaration:

Number num;
String str;
Dice dice;

Variable assignment (after declaring variables as shown above):

num = 3;
str = "Hello, world!";
dice = 2d6;

Printing values:

?num;
?str;
?dice;

This will result in the following output:

3
Hello, world!
2d6

Using dice:

Dice dice;
dice = 2d6;
?^dice;

You can roll without using a variable as well:

?^2d6;

Both will result in the output ranging from 2 to 12 (as one could expect from rolling a pair of 6-faced dice). But the probability for each number isn't equal: in theory you are six times as likely to roll 7 than 2.

https://en.wikipedia.org/wiki/Central_limit_theorem

Although typing float values in the code isn't possible, you can calculate with fractions using division operator:

Number result;
result = 3/4 + 3/4;
?result;

Output:

1.5

Since dice rolls result in a random number, it's possible to do arithmetic operations using them, just like you'd do with normal numbers:

?2 * ^1d6 + 3;

Defining and calling functions:

function add(a, b) {
    return a + b;
}

Number result;
result = add(3, 4);
?result;
result = add(^1d4, ^2d6)
?result;

Loops:

Number i;
i = 0;
while (i < 10) {
    ?i;
    i = i + 1;
}

Output:

0
1
2
3
4
5
6
7
8
9

Conditional blocks:

Number i;
i = 0;
if (i > 0) {
    ?"i is bigger than 0.";
}
else {
    ?"i is not bigger than 0.";
}

if (i == 0) {
    ?"i is equal to 0.";
}

Output:

i is not bigger than 0.
i is equal to 0.

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University project developed for the Compiler Technology class.

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