Skip to content

Commit

Permalink
Merge branch 'master' of github.com:konvajs/konva into master
Browse files Browse the repository at this point in the history
  • Loading branch information
lavrton committed Jul 26, 2023
2 parents 830771c + aebc039 commit 4e28e1a
Show file tree
Hide file tree
Showing 6 changed files with 118 additions and 56 deletions.
80 changes: 30 additions & 50 deletions src/Animation.ts
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ import { Layer } from './Layer';
import { IFrame, AnimationFn } from './types';
import { Util } from './Util';

var now = (function (): () => number {
const now = (function (): () => number {
if (glob.performance && glob.performance.now) {
return function () {
return glob.performance.now();
Expand Down Expand Up @@ -61,21 +61,12 @@ export class Animation {
* @param {Konva.Layer|Array} [layers] layer(s) to be redrawn. Can be a layer, an array of layers, or null. Not specifying a node will result in no redraw.
* @return {Konva.Animation} this
*/
setLayers(layers) {
var lays = [];
setLayers(layers:null | Layer | Layer[]) {
let lays: Layer[] = [];
// if passing in no layers
if (!layers) {
lays = [];
} else if (layers.length > 0) {
// if passing in an array of Layers
// NOTE: layers could be an array. for simplicity, I'm just inspecting
// the length property to check for both cases
lays = layers;
} else {
// if passing in a Layer
lays = [layers];
if (layers) {
lays = Array.isArray(layers)? layers : [layers]
}

this.layers = lays;
return this;
}
Expand All @@ -95,13 +86,12 @@ export class Animation {
* @param {Konva.Layer} layer to add
* @return {Bool} true if layer is added to animation, otherwise false
*/
addLayer(layer) {
var layers = this.layers,
len = layers.length,
n;
addLayer(layer: Layer) {
const layers = this.layers
const len = layers.length

// don't add the layer if it already exists
for (n = 0; n < len; n++) {
for (let n = 0; n < len; n++) {
if (layers[n]._id === layer._id) {
return false;
}
Expand All @@ -117,12 +107,11 @@ export class Animation {
* @return {Bool} is animation running?
*/
isRunning() {
var a = Animation,
animations = a.animations,
len = animations.length,
n;
const a = Animation
const animations = a.animations
const len = animations.length

for (n = 0; n < len; n++) {
for (let n = 0; n < len; n++) {
if (animations[n].id === this.id) {
return true;
}
Expand Down Expand Up @@ -152,7 +141,7 @@ export class Animation {
Animation._removeAnimation(this);
return this;
}
_updateFrameObject(time) {
_updateFrameObject(time: number) {
this.frame.timeDiff = time - this.frame.lastTime;
this.frame.lastTime = time;
this.frame.time += this.frame.timeDiff;
Expand All @@ -168,12 +157,11 @@ export class Animation {
this._handleAnimation();
}
static _removeAnimation(anim) {
var id = anim.id,
animations = this.animations,
len = animations.length,
n;
const id = anim.id
const animations = this.animations
const len = animations.length

for (n = 0; n < len; n++) {
for (let n = 0; n < len; n++) {
if (animations[n].id === id) {
this.animations.splice(n, 1);
break;
Expand All @@ -182,17 +170,8 @@ export class Animation {
}

static _runFrames() {
var layerHash = {},
animations = this.animations,
anim,
layers,
func,
n,
i,
layersLen,
layer,
key,
needRedraw;
const layerHash = {}
const animations = this.animations
/*
* loop through all animations and execute animation
* function. if the animation object has specified node,
Expand All @@ -205,15 +184,16 @@ export class Animation {
* the for loop is running, causing a JS error
*/

for (n = 0; n < animations.length; n++) {
anim = animations[n];
layers = anim.layers;
func = anim.func;
for (let n = 0; n < animations.length; n++) {
const anim = animations[n];
const layers = anim.layers;
const func = anim.func;

anim._updateFrameObject(now());
layersLen = layers.length;
const layersLen = layers.length;

// if animation object has a function, execute it
let needRedraw
if (func) {
// allow anim bypassing drawing
needRedraw = func.call(anim, anim.frame) !== false;
Expand All @@ -223,24 +203,24 @@ export class Animation {
if (!needRedraw) {
continue;
}
for (i = 0; i < layersLen; i++) {
layer = layers[i];
for (let i = 0; i < layersLen; i++) {
const layer = layers[i];

if (layer._id !== undefined) {
layerHash[layer._id] = layer;
}
}
}

for (key in layerHash) {
for (let key in layerHash) {
if (!layerHash.hasOwnProperty(key)) {
continue;
}
layerHash[key].batchDraw();
}
}
static _animationLoop() {
var Anim = Animation;
const Anim = Animation;
if (Anim.animations.length) {
Anim._runFrames();
Util.requestAnimFrame(Anim._animationLoop);
Expand Down
2 changes: 1 addition & 1 deletion src/Container.ts
Original file line number Diff line number Diff line change
Expand Up @@ -220,7 +220,7 @@ export abstract class Container<
* return node.getType() === 'Shape'
* })
*/
findOne<ChildNode extends Node = Node>(selector: string | Function) {
findOne<ChildNode extends Node = Node>(selector: string | Function): ChildNode | undefined {
var result = this._generalFind<ChildNode>(selector, true);
return result.length > 0 ? result[0] : undefined;
}
Expand Down
2 changes: 1 addition & 1 deletion src/Global.ts
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@
*
* @license
*/
var PI_OVER_180 = Math.PI / 180;
const PI_OVER_180 = Math.PI / 180;
/**
* @namespace Konva
*/
Expand Down
2 changes: 1 addition & 1 deletion src/Shape.ts
Original file line number Diff line number Diff line change
Expand Up @@ -2011,7 +2011,7 @@ Factory.addGetterSetter(Shape, 'fillRule', undefined, getStringValidator());
* var fillRule = shape.fillRule();
*
* // set fill rule
* shape.fillRule('evenodd);
* shape.fillRule('evenodd');
*/

Factory.backCompat(Shape, {
Expand Down
25 changes: 22 additions & 3 deletions src/shapes/Transformer.ts
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,7 @@ export interface TransformerConfig extends ContainerConfig {
rotationSnaps?: Array<number>;
rotationSnapTolerance?: number;
rotateAnchorOffset?: number;
rotateAnchorCursor?: string,
borderEnabled?: boolean;
borderStroke?: string;
borderStrokeWidth?: number;
Expand Down Expand Up @@ -93,9 +94,9 @@ var ANGLES = {

const TOUCH_DEVICE = 'ontouchstart' in Konva._global;

function getCursor(anchorName, rad) {
function getCursor(anchorName, rad, rotateCursor) {
if (anchorName === 'rotater') {
return 'crosshair';
return rotateCursor;
}

rad += Util.degToRad(ANGLES[anchorName] || 0);
Expand Down Expand Up @@ -207,6 +208,7 @@ function getSnap(snaps: Array<number>, newRotationRad: number, tol: number) {
* @param {Array} [config.rotationSnaps] Array of angles for rotation snaps. Default is []
* @param {Number} [config.rotationSnapTolerance] Snapping tolerance. If closer than this it will snap. Default is 5
* @param {Number} [config.rotateAnchorOffset] Default is 50
* @param {String} [config.rotateAnchorCursor] Default is crosshair
* @param {Number} [config.padding] Default is 0
* @param {Boolean} [config.borderEnabled] Should we draw border? Default is true
* @param {String} [config.borderStroke] Border stroke color
Expand Down Expand Up @@ -581,7 +583,8 @@ export class Transformer extends Group {
// add hover styling
anchor.on('mouseenter', () => {
var rad = Konva.getAngle(this.rotation());
var cursor = getCursor(name, rad);
var rotateCursor = this.rotateAnchorCursor();
var cursor = getCursor(name, rad, rotateCursor);
anchor.getStage().content &&
(anchor.getStage().content.style.cursor = cursor);
this._cursorChange = true;
Expand Down Expand Up @@ -1289,6 +1292,7 @@ export class Transformer extends Group {
rotateEnabled: GetSet<boolean, this>;
rotateAnchorOffset: GetSet<number, this>;
rotationSnapTolerance: GetSet<number, this>;
rotateAnchorCursor: GetSet<string, this>;
padding: GetSet<number, this>;
borderEnabled: GetSet<boolean, this>;
borderStroke: GetSet<string, this>;
Expand Down Expand Up @@ -1454,6 +1458,21 @@ Factory.addGetterSetter(
getNumberValidator()
);

/**
* get/set rotation anchor cursor
* @name Konva.Transformer#rotateAnchorCursor
* @method
* @param {String} cursorName
* @returns {String}
* @example
* // get
* var currentRotationAnchorCursor = transformer.rotateAnchorCursor();
*
* // set
* transformer.rotateAnchorCursor('grab');
*/
Factory.addGetterSetter(Transformer, 'rotateAnchorCursor', 'crosshair');

/**
* get/set distance for rotation tolerance
* @name Konva.Transformer#rotationSnapTolerance
Expand Down
63 changes: 63 additions & 0 deletions test/unit/Transformer-test.ts
Original file line number Diff line number Diff line change
Expand Up @@ -2334,6 +2334,69 @@ describe('Transformer', function () {
assert.equal(stage.content.style.cursor, 'nwse-resize');
});

it('check default cursor transformer', function () {
if (isNode) {
return;
}
var stage = addStage();
var layer = new Konva.Layer();
stage.add(layer);

var rect = new Konva.Rect({
x: 50,
y: 50,
draggable: true,
width: 100,
height: 100,
fill: 'yellow',
});
layer.add(rect);

var tr = new Konva.Transformer({
nodes: [rect]
});
layer.add(tr);
layer.draw();

sm(stage, {
x: 100,
y: 0,
});
assert.equal(stage.content.style.cursor, 'crosshair');
});

it('using custom cursor on configured transformer should show custom cursor instead of crosshair', function () {
if (isNode) {
return;
}
var stage = addStage();
var layer = new Konva.Layer();
stage.add(layer);

var rect = new Konva.Rect({
x: 50,
y: 50,
draggable: true,
width: 100,
height: 100,
fill: 'yellow',
});
layer.add(rect);

var tr = new Konva.Transformer({
nodes: [rect],
rotateAnchorCursor: 'grab'
});
layer.add(tr);
layer.draw();

sm(stage, {
x: 100,
y: 0,
});
assert.equal(stage.content.style.cursor, 'grab');
});

it('changing parent transform should recalculate transformer attrs', function () {
var stage = addStage();
var layer = new Konva.Layer();
Expand Down

0 comments on commit 4e28e1a

Please sign in to comment.