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Lignum

Warning, a lot of graphics!

It's better to watch with a PC..

Google Doc (Dev-Notes)

Miro (long-term planning)

Watch the video

Contents:

Where do we start? With the player:

Watch the video

The character is controlled by a mouse click

Okay, we have a character, who else is there? Enemies!

Watch the video

Different enemies in different biomes

What? Biomes?!

Yes - we PROCEDURELY GENERATE the base mesh

Generation principle on Paper

Really? Yup!

That's how it works:

1 - Create points in space

2 - Combined into triangles

3 - Created UV and applied the desired scale

4 - Apply material

5 - Generated objects (scenery, mobs)

6 - "stage of meshes optimization to save Draw Calls (savings up to 70%!)"

7 - finishing touches

What the first attempts looked like

Attempt. One more And another.. And another.. And another.. And another.. And another.. And another..

So, that's all cool, but what else can we tell you about biomes?

You may notice that the video shows two biomes with different settings

It's true, our implementation allows quite flexible customization and addition of biome settings!

  • different sound in different biomes
  • different graphic settings (e.g. fog)

Watch the video

One biome has fog, the other does not.

By the way, did you appreciate the clouds? :D

Watch the video

After generating all biomes you create a navigation grid on which our character and enemies will walk

What else can our enemies do, what is their pattern of behavior?

  • They patrol the biome from point to point
  • If they encounter an enemy, they begin to chase them.
  • If they're near the enemy, they start attacking them.
  • If the player manages to escape, then... patrol on!

Watch the video

What can a player do?

He has a sword and can use magic!

Watch the video

What?! Magic?

Yes, there is a "system" of skills:

  • fire circle of two levels

    Watch the video

  • the ability to replenish health through mana

    Watch the video

How do you study them?

Here's how the process works:

Find an enemy -> kill him (we get a pump point for that) -> use him!

Watch the video

This brings our brief review to an end

Links that may be helpful:

// hehehe, it was a team effort with this amazing 3D artist (models are their work) and yes, we didn't make the finals9