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Game freezes when attach (no signal) #242
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That's interesting, I can think of a few scenarios:
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1,3) There seem to be no errors, I am attaching a link to the logs, please look at https://pastes.dev/ZUiegCBkUd |
Yep, that's the problem. GDB has issues with proton/wine games and that reflects on PINCE too. I'll be closing this as a duplicate of #238 PINCE works better with native targets, you can use scanmem for searching memory as an alternative |
Duplicate of #238, closing |
when I use scanmem after scanning the game closes because it detects the scan |
Yeah because scanmem uses ptrace by default, you have to disable the ptrace option of it. Also, I've noticed that the game you're working on is a multiplayer game. The game will obviously try to deploy protection measures. Unfortunately, this is only as far as I can go with helping. You'll have to figure out the rest by yourself for legal reasons |
I'm trying to attach to "The Finals" game, but the game freezes. There are no messages in the console about receiving a signal, and in the GUI there is no text STOPPED next to the process name. The F3 key doesn't help either.
I'm running on Ubuntu
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