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Blender Niftools Add-on adapted for Fallout New Vegas

This is a fork of the Blender Niftools Addon with some slight tweaks to make animation export for Fallout New Vegas possible. This is released here until the official add-on is updated with the features and appropriate bug fixes so that it can work with FNV natively. The code changes are not ideal/generalized enough for other games or in some cases just hacky which is why I haven't opened PRs to the official repo.

This add-on is developed and tested for Blender 2.92.

Changes

  • KF file export: it is required that you export to a location containing the skeleton.nif file of the animation you are working on.
  • .blend files saved in 2.49b are not supported for export due to correction matrices in old niftools add-on which are no longer used in the current version.
  • Bones can be excluded from export, so that they do not need to be deleted in SNIFF or after baking.
  • Multiple bones can be selected and it's priorities or bone exclusion state can be edited.
  • In import under armature settings, you can check NV Weapon Skeleton Fix to fix bones facing the wrong axis due to a bug in the orientation guessing algorithm in the blender add-on.

Installation

  • Download the file in Releases and select the .zip in the install add-on panel in Blender.