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PositionScript.cs
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PositionScript.cs
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using UnityEngine;
using System.Collections.Generic;
public class PositionScript : MonoBehaviour {
public int upLength; // number of tiles up of entrence
public int leftLength; // number of tiles to the left of entrence
public int rightLength; // number of tiles to the right of entrence
public Vector2 enterTile;
Vector2 upTile;
public Vector2 EnterTile
{
get {
return enterTile;
}
set {
Vector2 diff = value - enterTile;
enterTile = value;
upTile = upTile + diff;
}
}
public Vector2 ToUp
{
get {
return upTile - enterTile;
}
}
public Vector2 ToLeft // Normalized vector
{
get
{
return new Vector2(-ToUp.y, ToUp.x).normalized;
}
}
// Use this for initialization
void Awake () {
enterTile = new Vector2(0f, 0f);
upTile = new Vector2(0f, upLength);
Debug.Log("Awake of PositionScript");
}
// Update is called once per frame
void Update () {
if (Input.GetKeyUp(KeyCode.T)) // For debug
{
Debug.Log("Enter tile " + enterTile.x + ", " + enterTile.y);
Debug.Log("Up tile " + upTile.x + ", " + upTile.y);
Debug.Log("Up vector " + ToUp.x + ", " + ToUp.y);
Debug.Log("Left vector " + ToLeft.x + ", " + ToLeft.y);
Debug.Log("Left Corner " + LeftCorner().x + ", " + LeftCorner().y);
}
}
public void Rotate()
{
//Debug.Log("Enter tile " + enterTile);
upTile.Set(enterTile.x -ToUp.y, enterTile.y + ToUp.x); // Rotation of upTile around enterTile to 90 degrees
//Debug.Log("Enter tile " + enterTile);
}
public Vector2 LeftCorner()
{
Vector2 leftCorner = new Vector2();
Vector2 lb = enterTile + ToLeft * leftLength;
Vector2 ru = upTile - ToLeft * rightLength;
leftCorner.Set(Mathf.Min(lb.x, ru.x), Mathf.Min(lb.y, ru.y));
return leftCorner;
}
public int XLength()
{
return Horizontal() ? leftLength + rightLength + 1 : upLength + 1;
}
public int YLength()
{
return Horizontal() ? upLength + 1 : leftLength + rightLength + 1;
}
public bool Horizontal()
{
return ToUp.x == 0f;
}
public void SynchronizePosition(PositionScript another)
{
enterTile = another.enterTile;
upTile = another.upTile;
Debug.Log("SynchronizePosition: Enter tile " + enterTile);
}
public List<Vector2> GetTiles()
{
List<Vector2> result = new List<Vector2>();
Vector2 leftCorner = LeftCorner();
for (int i = (int)leftCorner.x; i < leftCorner.x + XLength(); i++)
{
for (int j = (int)leftCorner.y; j < leftCorner.y + YLength(); j++)
{
result.Add(new Vector2(i, j));
}
}
return result;
}
public Vector2 GetTileBeforeEnter()
{
//Debug.Log("Enter tile" + enterTile);
//Debug.Log("ToUp.normalized " + ToUp.normalized);
//Debug.Log("GetTileBeforeEnter " + (enterTile - ToUp.normalized));
return enterTile - ToUp.normalized;
}
}