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Gesture recognition with MYO armband and various machine learning techniques. Model predictions used for controlling virtual helicopter in real-time in a unity3D environment.

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koszoru-kristof/EMG-GestureRecognition

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Gesture recognition with EMG sensors

Gesture recognition with MYO armband and various machine learning techniques. Model predictions used for controlling virtual helicopter in real-time in a unity3D environment.

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About the project

An Electromyography sensor array (Myo Armband) has been used for data collection, carefully placed to the user's forearm. The electrical activity of muscle movements are sent to a feed-forward neural network for classification purposes. The network predictions are sent to a Unity application with a server-client protocol. Therefore, it is possible to control the movements of a virtual object (e.g., a helicopter) with the predefined gestures.

The gesture recognition is based on a Machine Learning Classifier using LSTM cells developed in MATLAB utilizing the 8 EMG sensors of the Myo bracelet. After the data collection and the model training, the software can recognize 6 predefined actions and send them to the Unity game module via ZMQ to control the Helicopter position and motion.

Detailed description: Project report.

Project structure

  • Base-Helicopter-controller: folder with the unity application. It has been created by modifying an already existing project.

  • EMG_Main: main folder where the most important script is saved. The same data already acquired is here saved. The main scripts are:

    • 1_MYOAquisition which permits to acquire data from Myo sensor;
    • 2_LSTM_TRAINING which execute the Neural Network training;
    • 3_RealTimeMyo which is used for executing programs in real-time;
    • 4_Simulation which is used for executing a simulation using already acquired data;
  • ZMQ: folder containing the ZMQ protocol used for server-client communication. It has to be executed both from MATLAB and Unity.

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Gesture recognition with MYO armband and various machine learning techniques. Model predictions used for controlling virtual helicopter in real-time in a unity3D environment.

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