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Releases: kovidomi/BBTAG-Improvement-Mod

BBTAG Improvement Mod v1.09

10 Dec 23:54
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  • Updated for official patch v2.2
  • Added dinput dll chaining to settings.ini to use other dinput8.dll wrappers together with the mod
  • Buttons that open windows now toggle them instead of just opening
  • Added button to open the mod's download page upon new update on the update notification window
  • Reworked donators window
  • Slight visual changes
  • Fixed crash upon assigning custom palettes to slots 17-20 in palettes.ini

BBTAG Improvement Mod v1.08

24 Nov 19:53
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  • Updated for official patch v2.0
  • Updated "palettes.ini" file for new characters and extra palette slots
  • Enabled palette editor in versus mode
  • Hitbox overlay now can be toggled for each characters separately
  • Added frame freezing option to hitbox overlay
  • Added frame stepping function to hitbox overlay
  • Added tooltip to show the character names on the custom palette selection buttons
  • The online palettes archive is now only downloaded if there has been a change
  • Fixed crash due to non-existent character index in manually edited impl file headers

BBTAG Improvement Mod v1.07

22 May 20:11
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  • Updated for official patch v1.50
  • Added hitbox overlay in training mode
    • Calculations are not pixel perfect, expect slight margin of error
    • Personas upon disappearing may leave their hitboxes behind in weird ways
  • Added gradient generator to the palette editor
  • Added indexing mode to the palette editor
  • "Drag and drop" of the color boxes now works on the palette editor
  • Palettes are now previewed when hovered over their selections
  • Fixed being able to manually resize the game's window using the cursor in windowed mode

BBTAG Improvement Mod v1.06

07 Aug 21:11
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  • Added character specific meters to the custom HUD for Akihiko, Labrys, and Nine
  • Custom HUD now shows astral availability with golden borders around the gauge window
  • The game does not need to be restarted after making changes to the "palettes.ini" file
  • Fixed palette editor button's text from "not in tutorial mode" to "not in training mode"

BBTAG Improvement Mod v1.05

29 Jul 02:44
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  • Fixed crash when fighting against the final boss in Story Mode

BBTAG Improvement Mod v1.04

29 Jul 02:29
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  • Added ingame palette editor
  • Added "palettes.ini" file for assigning custom palettes to the ingame palette slots
  • Added additional option for ForcePromptButtonLayout to keep the button prompts blinking
  • Added donators window
  • Added button links for the mod's GitHub, and donation pages
  • Adjusted custom HUD window sizes to take up less space on extreme low resolutions
  • The mod's main window won't disappear if you click on it within 10 seconds after the title screen
  • Fixed the custom HUD not being updated while the game's window is not focused
  • Fixed mistakenly calling the Steam Controller as PS4 controller all over the place

BBTAG Improvement Mod v1.03

29 Jun 22:43
472a5e2
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  • Added character specific meters to the custom HUD for Aegis, Chie, Makoto, Naoto, Platinum, Rachel, and Yukiko
  • Added CustomHUDScale option
  • Added PromptButtonLayout option that prevents the game from blinking the button prompts between Steam Controller and Keyboard layouts
  • Added a tooltip to the "Reset custom HUD positions" button to avoid confusion about its purpose
  • The game's window is now always positioned to the middle of the screen when DisplayMode is set to Windowed(1) in the settings.ini
  • The mod's main window now automatically disappears within 10 seconds after the title screen
  • Fixed custom HUD HP bars not switching immediately after characters die
  • Fixed alt tabbing in fullscreen causing all custom HUD elements being thrown into the top left corner