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modifiers.py
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modifiers.py
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#!/usr/bin/env python2
"""
SC Controller - Modifiers
Modifier is Action that just sits between input and actual action, changing
way how resulting action works.
For example, click() modifier executes action only if pad is pressed.
"""
from __future__ import unicode_literals
from scc.actions import Action, MouseAction, XYAction, AxisAction, RangeOP
from scc.actions import NoAction, WholeHapticAction, HapticEnabledAction
from scc.actions import GyroAbsAction
from scc.constants import STICK_PAD_MIN, STICK_PAD_MAX, STICK_PAD_MAX_HALF
from scc.constants import FE_PAD, SCButtons, HapticPos, ControllerFlags
from scc.constants import CUT, ROUND, LINEAR, MINIMUM, FE_STICK, FE_TRIGGER
from scc.constants import TRIGGER_MAX, LEFT, CPAD, RIGHT, STICK
from scc.tools import nameof, clamp, quat2euler
from scc.controller import HapticData
from scc.uinput import Axes, Rels
from math import pi as PI, sqrt, copysign, atan2, sin, cos
from collections import OrderedDict, deque
import time, logging, inspect
log = logging.getLogger("Modifiers")
_ = lambda x : x
class Modifier(Action):
def __init__(self, *params):
Action.__init__(self, *params)
params = list(params)
for p in params:
if isinstance(p, Action):
self.action = p
params.remove(p)
break
else:
self.action = NoAction()
self._mod_init(*params)
def get_compatible_modifiers(self):
return self.action.get_compatible_modifiers()
def cancel(self, mapper):
self.action.cancel(mapper)
def get_child_actions(self):
return (self.action, )
def _mod_init(self):
"""
Initializes modifier with rest of parameters, after action parameter
was taken from it and stored in self.action
"""
pass # not needed by default
def _mod_to_string(self, params, multiline, pad):
""" Adds action at end of params list and generates string """
if multiline:
childstr = self.action.to_string(True, pad + 2)
if len(params) > 0:
return "%s%s(%s,%s%s)" % (
" " * pad,
self.COMMAND,
", ".join([ nameof(s) for s in params ]),
'\n' if '\n' in childstr else ' ',
childstr
)
return "%s%s(%s)" % ( " " * pad, self.COMMAND, childstr.strip() )
childstr = self.action.to_string(False, pad)
if len(params) > 0:
return "%s%s(%s, %s)" % (
" " * pad,
self.COMMAND,
", ".join([ nameof(s) for s in params ]),
childstr
)
return "%s%s(%s)" % (
" " * pad,
self.COMMAND,
childstr
)
def strip_defaults(self):
"""
Overrides Action.strip_defaults; Uses defaults from _mod_init instead
of __init__, but does NOT include last of original parameters - action.
"""
argspec = inspect.getargspec(self.__class__._mod_init)
required_count = len(argspec.args) - len(argspec.defaults) - 1
l = list(self.parameters[0:-1])
d = list(argspec.defaults)[0:len(l)]
while len(d) and len(l) > required_count and d[-1] == l[-1]:
d, l = d[:-1], l[:-1]
return l
def strip(self):
return self.action.strip()
def compress(self):
if self.action:
self.action = self.action.compress()
return self
def __str__(self):
return "<Modifier '%s', %s>" % (self.COMMAND, self.action)
__repr__ = __str__
class NameModifier(Modifier):
"""
Simple modifier that sets name for child action.
Used internally.
"""
COMMAND = "name"
def _mod_init(self, name):
self.name = name
if self.action:
self.action.name = name
@staticmethod
def decode(data, a, *b):
return a.set_name(data[NameModifier.COMMAND])
def strip(self):
rv = self.action.strip()
rv.name = self.name
return rv
@staticmethod
def unstrip(action):
# Inversion of strip.
# For action that has name, returns NameModifier wrapping around that
# action. For everything else returns original action.
if not isinstance(action, NameModifier):
if action and action.name:
return NameModifier(action.name, action)
return action
def compress(self):
return self.strip()
def describe(self, context):
return self.name or self.to_string()
def to_string(self, multiline=False, pad=0):
return "%s(%s, %s)" % (
self.COMMAND,
repr(self.name).strip('u'),
self.action.to_string(multiline, pad)
)
class ClickModifier(Modifier):
# TODO: Rename to 'clicked'
COMMAND = "click"
@staticmethod
def decode(data, a, *b):
return ClickModifier(a)
def describe(self, context):
if context in (Action.AC_STICK, Action.AC_PAD):
return _("(if pressed)") + "\n" + self.action.describe(context)
else:
return _("(if pressed)") + " " + self.action.describe(context)
def to_string(self, multiline=False, pad=0):
if multiline:
childstr = self.action.to_string(True, pad + 2)
if "\n" in childstr:
return "%s%s(\n%s\n%s)" % (
" " * pad,
self.COMMAND,
childstr,
" " * pad
)
return "%s(%s)" % (
self.COMMAND,
self.action.to_string()
)
def strip(self):
return self.action.strip()
def compress(self):
self.action = self.action.compress()
return self
# For button press & co it's safe to assume that they are being pressed...
def button_press(self, mapper):
return self.action.button_press(mapper)
def button_release(self, mapper):
return self.action.button_release(mapper)
def trigger(self, mapper, position, old_position):
return self.action.trigger(mapper, position, old_position)
def axis(self, mapper, position, what):
if what in (STICK, LEFT) and mapper.is_pressed(SCButtons.LPAD):
if what == STICK: mapper.force_event.add(FE_STICK)
return self.action.axis(mapper, position, what)
elif what in (STICK, LEFT) and mapper.was_pressed(SCButtons.LPAD):
# Just released
return self.action.axis(mapper, 0, what)
elif what == CPAD and mapper.is_pressed(SCButtons.CPAD):
return self.action.axis(mapper, position, what)
elif what == CPAD and mapper.was_pressed(SCButtons.CPAD):
# Just released
return self.action.axis(mapper, 0, what)
elif mapper.is_pressed(SCButtons.RPAD):
# what == RIGHT, last option
return self.action.axis(mapper, position, what)
elif mapper.was_pressed(SCButtons.RPAD):
# what == RIGHT, last option, Just released
return self.action.axis(mapper, 0, what)
def pad(self, mapper, position, what):
if what == LEFT and mapper.is_pressed(SCButtons.LPAD):
if what == STICK: mapper.force_event.add(FE_STICK)
return self.action.pad(mapper, position, what)
elif what == LEFT and mapper.was_pressed(SCButtons.LPAD):
# Just released
return self.action.pad(mapper, 0, what)
elif what == CPAD and mapper.is_pressed(SCButtons.CPAD):
return self.action.pad(mapper, position, what)
elif what == CPAD and mapper.was_pressed(SCButtons.CPAD):
# Just released
return self.action.pad(mapper, 0, what)
elif mapper.is_pressed(SCButtons.RPAD):
# what == RIGHT, there are only two options
return self.action.pad(mapper, position, what)
elif mapper.was_pressed(SCButtons.RPAD):
# what == RIGHT, there are only two options, Just released
return self.action.pad(mapper, 0, what)
def whole(self, mapper, x, y, what):
if what in (STICK, LEFT) and mapper.is_pressed(SCButtons.LPAD):
if what == STICK: mapper.force_event.add(FE_STICK)
return self.action.whole(mapper, x, y, what)
elif what in (STICK, LEFT) and mapper.was_pressed(SCButtons.LPAD):
# Just released
return self.action.whole(mapper, 0, 0, what)
elif what == RIGHT and mapper.is_pressed(SCButtons.RPAD):
return self.action.whole(mapper, x, y, what)
elif what == RIGHT and mapper.was_pressed(SCButtons.RPAD):
# Just released
return self.action.whole(mapper, 0, 0, what)
elif what == CPAD and mapper.is_pressed(SCButtons.CPAD):
return self.action.whole(mapper, x, y, what)
elif what == CPAD and mapper.was_pressed(SCButtons.CPAD):
# Just released
return self.action.whole(mapper, 0, 0, what)
else:
# Nothing is pressed, but finger moves over pad
self.action.whole_blocked(mapper, x, y, what)
class TouchedModifier(Modifier):
COMMAND = "touched"
def describe(self, context):
if context in (Action.AC_STICK, Action.AC_PAD):
return _("(when %s)" % (self.COMMAND,)) + "\n" + self.action.describe(context)
else:
return _("(when %s)" % (self.COMMAND,)) + " " + self.action.describe(context)
def strip(self):
return self.action.strip()
def compress(self):
self.action = self.action.compress()
return self
def _release(self, mapper):
return self.action.button_release(mapper)
def whole(self, mapper, x, y, what):
if mapper.is_touched(what) and not mapper.was_touched(what):
self.action.button_press(mapper)
mapper.schedule(0.02, self._release)
class UntouchedModifier(TouchedModifier):
COMMAND = "untouched"
def whole(self, mapper, x, y, what):
if not mapper.is_touched(what) and mapper.was_touched(what):
self.action.button_press(mapper)
mapper.schedule(0.02, self._release)
class PressedModifier(Modifier):
COMMAND = "pressed"
def describe(self, context):
if context in (Action.AC_STICK, Action.AC_PAD):
return _("(when pressed)") + "\n" + self.action.describe(context)
else:
return _("(when pressed)") + " " + self.action.describe(context)
def strip(self):
return self.action.strip()
def compress(self):
self.action = self.action.compress()
return self
def button_press(self, mapper):
self.action.button_press(mapper)
mapper.schedule(0.02, self._release)
def _release(self, mapper):
return self.action.button_release(mapper)
def button_release(self, mapper):
pass
class ReleasedModifier(PressedModifier):
COMMAND = "released"
def describe(self, context):
if context in (Action.AC_STICK, Action.AC_PAD):
return _("(when released)") + "\n" + self.action.describe(context)
else:
return _("(when released)") + " " + self.action.describe(context)
def button_press(self, mapper):
pass
def button_release(self, mapper):
self.action.button_press(mapper)
mapper.schedule(0.02, self._release)
class BallModifier(Modifier, WholeHapticAction):
"""
Emulates ball-like movement with inertia and friction.
Reacts only to "whole" or "axis" inputs and sends generated movements as
"add" input to child action.
Target action has to have add(x, y) method defined.
"""
COMMAND = "ball"
PROFILE_KEY_PRIORITY = -6
HAPTIC_FACTOR = 60.0 # Just magic number
DEFAULT_FRICTION = 10.0
DEFAULT_MEAN_LEN = 10
MIN_LIFT_VELOCITY = 0.2 # If finger is lifter after movement slower than
# this, roll doesn't happens
def __init__(self, *params):
Modifier.__init__(self, *params)
WholeHapticAction.__init__(self)
def _mod_init(self, friction=DEFAULT_FRICTION, mass=80.0,
mean_len=DEFAULT_MEAN_LEN, r=0.02, ampli=65536, degree=40.0):
self.speed = (1.0, 1.0)
self.friction = friction
self._xvel = 0.0
self._yvel = 0.0
self._ampli = ampli
self._degree = degree
self._radscale = (degree * PI / 180) / ampli
self._mass = mass
self._roll_task = None
self._r = r
self._I = (2 * self._mass * self._r**2) / 5.0
self._a = self._r * self.friction / self._I
self._xvel_dq = deque(maxlen=mean_len)
self._yvel_dq = deque(maxlen=mean_len)
self._lastTime = time.time()
self._old_pos = None
def set_speed(self, x, y, *a):
self.speed = (x, y)
def get_speed(self):
return self.speed
def get_compatible_modifiers(self):
return ( Action.MOD_SENSITIVITY | Action.MOD_FEEDBACK
| Action.MOD_SMOOTH | Action.MOD_DEADZONE
| Modifier.get_compatible_modifiers(self) )
def _stop(self):
""" Stops rolling of the 'ball' """
self._xvel_dq.clear()
self._yvel_dq.clear()
if self._roll_task:
self._roll_task.cancel()
self._roll_task = None
def _add(self, dx, dy):
# Compute instant velocity
try:
self._xvel = sum(self._xvel_dq) / len(self._xvel_dq)
self._yvel = sum(self._yvel_dq) / len(self._yvel_dq)
except ZeroDivisionError:
self._xvel = 0.0
self._yvel = 0.0
self._xvel_dq.append(dx * self._radscale)
self._yvel_dq.append(dy * self._radscale)
def _roll(self, mapper):
# Compute time step
t = time.time()
dt, self._lastTime = t - self._lastTime, t
# Free movement update velocity and compute movement
self._xvel_dq.clear()
self._yvel_dq.clear()
_hyp = sqrt((self._xvel**2) + (self._yvel**2))
if _hyp != 0.0:
_ax = self._a * (abs(self._xvel) / _hyp)
_ay = self._a * (abs(self._yvel) / _hyp)
else:
_ax = self._a
_ay = self._a
# Cap friction desceleration
_dvx = min(abs(self._xvel), _ax * dt)
_dvy = min(abs(self._yvel), _ay * dt)
# compute new velocity
_xvel = self._xvel - copysign(_dvx, self._xvel)
_yvel = self._yvel - copysign(_dvy, self._yvel)
# compute displacement
dx = (((_xvel + self._xvel) / 2) * dt) / self._radscale
dy = (((_yvel + self._yvel) / 2) * dt) / self._radscale
self._xvel = _xvel
self._yvel = _yvel
self.action.add(mapper, dx * self.speed[0], dy * self.speed[1])
if dx or dy:
if self.haptic:
WholeHapticAction.add(self, mapper, dx, dy)
self._roll_task = mapper.schedule(0.02, self._roll)
@staticmethod
def decode(data, a, *b):
if data[BallModifier.COMMAND] is True:
# backwards compatibility
return BallModifier(a)
else:
args = list(data[BallModifier.COMMAND])
args.append(a)
return BallModifier(*args)
def describe(self, context):
if self.name: return self.name
# Special cases just to make GUI look pretty
if isinstance(self.action, MouseAction):
return _("Trackball")
if isinstance(self.action, XYAction):
if isinstance(self.action.x, AxisAction) and isinstance(self.action.y, AxisAction):
x, y = self.action.x.parameters[0], self.action.y.parameters[0]
if x == Axes.ABS_X and y == Axes.ABS_Y:
return _("Mouse-like LStick")
else:
return _("Mouse-like RStick")
if isinstance(self.action.x, MouseAction) and isinstance(self.action.y, MouseAction):
x, y = self.action.x.parameters[0], self.action.y.parameters[0]
if x in (Rels.REL_HWHEEL, Rels.REL_WHEEL) and y in (Rels.REL_HWHEEL, Rels.REL_WHEEL):
return _("Mouse Wheel")
return _("Ball(%s)") % (self.action.describe(context))
def to_string(self, multiline=False, pad=0):
return self._mod_to_string(self.strip_defaults(), multiline, pad)
def cancel(self, mapper):
Modifier.cancel(self, mapper)
self._stop()
def pad(self, mapper, position, what):
self.whole(mapper, position, 0, what)
def change(self, mapper, dx, dy, what):
if what in (None, STICK) or (mapper.controller_flags() & ControllerFlags.HAS_RSTICK and what == RIGHT):
return self.action.change(mapper, x, y, what)
if mapper.is_touched(what):
if mapper.was_touched(what):
t = time.time()
dt = t - self._lastTime
if dt < 0.0075: return
self._lastTime = t
self._add(dx / dt, dy / dt)
self.action.add(mapper, dx, dy)
else:
self._stop()
elif mapper.was_touched(what):
velocity = sqrt(self._xvel * self._xvel + self._yvel * self._yvel)
if velocity > BallModifier.MIN_LIFT_VELOCITY:
self._roll(mapper)
def whole(self, mapper, x, y, what):
if mapper.controller_flags() & ControllerFlags.HAS_RSTICK and what == RIGHT:
return self.action.whole(mapper, x, y, what)
if mapper.is_touched(what):
if self._old_pos and mapper.was_touched(what):
t = time.time()
dt = t - self._lastTime
if dt < 0.0075: return
self._lastTime = t
dx, dy = x - self._old_pos[0], self._old_pos[1] - y
self._add(dx / dt, dy / dt)
self.action.add(mapper, dx * self.speed[0], dy * self.speed[1])
else:
self._stop()
self._old_pos = x, y
elif mapper.was_touched(what):
self._old_pos = None
velocity = sqrt(self._xvel * self._xvel + self._yvel * self._yvel)
if velocity > BallModifier.MIN_LIFT_VELOCITY:
self._roll(mapper)
elif what == STICK:
return self.action.whole(mapper, x, y, what)
def set_haptic(self, hd):
if self.action and hasattr(self.action, "set_haptic"):
self.action.set_haptic(hd)
else:
WholeHapticAction.set_haptic(self, hd)
def get_haptic(self):
if self.action and hasattr(self.action, "get_haptic"):
return self.action.get_haptic()
else:
return WholeHapticAction.get_haptic(self)
def compress(self):
# ball(circular(...) has to be turned around
if isinstance(self.action, CircularModifier):
cm = self.action
self.action = cm.action
cm.action = self
return cm
return self
class DeadzoneModifier(Modifier):
COMMAND = "deadzone"
JUMP_HARDCODED_LIMIT = 5
def _mod_init(self, *params):
if len(params) < 1: raise TypeError("Not enough parameters")
if type(params[0]) in (str, unicode):
self.mode = params[0]
if hasattr(self, "mode_" + self.mode):
self._convert = getattr(self, "mode_" + self.mode)
else:
raise ValueError("Invalid deadzone mode")
params = params[1:]
if len(params) < 1: raise TypeError("Not enough parameters")
else:
# 'cut' mode is default
self.mode = CUT
self._convert = self.mode_CUT
self.lower = int(params[0])
self.upper = int(params[1]) if len(params) == 2 else STICK_PAD_MAX
def mode_CUT(self, x, y, range):
"""
If input value is out of deadzone range, output value is zero
"""
if y == 0:
# Small optimalization for 1D input, for example trigger
return (0 if abs(x) < self.lower or abs(x) > self.upper else x), 0
distance = sqrt(x*x + y*y)
if distance < self.lower or distance > self.upper:
return 0, 0
return x, y
def mode_ROUND(self, x, y, range):
"""
If input value bellow deadzone range, output value is zero
If input value is above deadzone range,
output value is 1 (or maximum allowed)
"""
if y == 0:
# Small optimalization for 1D input, for example trigger
if abs(x) > self.upper:
return copysign(range, x), 0
return (0 if abs(x) < self.lower else x), 0
distance = sqrt(x*x + y*y)
if distance < self.lower:
return 0, 0
if distance > self.upper:
angle = atan2(x, y)
return range * sin(angle), range * cos(angle)
return x, y
def mode_LINEAR(self, x, y, range):
"""
Input value is scaled, so entire output range is covered by
reduced input range of deadzone.
"""
if y == 0:
# Small optimalization for 1D input, for example trigger
return copysign(
clamp(
0,
((x - self.lower) / (self.upper - self.lower)) * range,
range),
x
), 0
distance = clamp(self.lower, sqrt(x*x + y*y), self.upper)
distance = (distance - self.lower) / (self.upper - self.lower) * range
angle = atan2(x, y)
return distance * sin(angle), distance * cos(angle)
def mode_MINIMUM(self, x, y, range):
"""
https://github.com/kozec/sc-controller/issues/356
Inversion of LINEAR; input value is scaled so entire input range is
mapped to range of deadzone.
"""
if y == 0:
# Small optimalization for 1D input, for example trigger
if abs(x) < DeadzoneModifier.JUMP_HARDCODED_LIMIT:
return 0, 0
return (copysign(
(float(abs(x)) / range * (self.upper - self.lower))
+ self.lower, x), 0)
distance = sqrt(x*x + y*y)
if distance < DeadzoneModifier.JUMP_HARDCODED_LIMIT:
return 0, 0
distance = (distance / range * (self.upper - self.lower)) + self.lower
angle = atan2(x, y)
return distance * sin(angle), distance * cos(angle)
@staticmethod
def decode(data, a, *b):
return DeadzoneModifier(
data["deadzone"]["mode"] if "mode" in data["deadzone"] else CUT,
data["deadzone"]["lower"] if "lower" in data["deadzone"] else STICK_PAD_MIN,
data["deadzone"]["upper"] if "upper" in data["deadzone"] else STICK_PAD_MAX,
a
)
def compress(self):
self.action = self.action.compress()
if isinstance(self.action, BallModifier) and self.mode == MINIMUM:
# Special case where BallModifier has to be applied before
# deadzone is computed
ballmod = self.action
self.action, ballmod.action = ballmod.action, self
return ballmod
elif isinstance(self.action, GyroAbsAction):
# Another special case, GyroAbs has to handle deadzone
# only after math is finished
self.action._deadzone_fn = self._convert
return self.action
return self
def strip(self):
return self.action.strip()
def __str__(self):
return "<Modifier '%s', %s>" % (self.COMMAND, self.action)
__repr__ = __str__
def describe(self, context):
dsc = self.action.describe(context)
if "\n" in dsc:
return "%s\n(with deadzone)" % (dsc,)
else:
return "%s (with deadzone)" % (dsc,)
def to_string(self, multiline=False, pad=0):
params = []
if self.mode != CUT:
params.append(self.mode)
params.append(str(self.lower))
if self.upper != STICK_PAD_MAX:
params.append(str(self.upper))
params.append(self.action.to_string(multiline))
return "deadzone(%s)" % ( ", ".join(params), )
def trigger(self, mapper, position, old_position):
position = self._convert(position, 0, TRIGGER_MAX)
return self.action.trigger(mapper, position, old_position)
def axis(self, mapper, position, what):
position = self._convert(position, 0, STICK_PAD_MAX)
return self.action.axis(mapper, position, what)
def pad(self, mapper, position, what):
position = self._convert(position, 0, STICK_PAD_MAX)
return self.action.pad(mapper, position, what)
def whole(self, mapper, x, y, what):
x, y = self._convert(x, y, STICK_PAD_MAX)
return self.action.whole(mapper, x, y, what)
def gyro(self, mapper, pitch, yaw, roll, q1, q2, q3, q4):
return self.action.gyro(mapper, pitch, yaw, roll, q1, q2, q3, q4)
class ModeModifier(Modifier):
COMMAND = "mode"
PROFILE_KEYS = ("modes",)
MIN_TRIGGER = 2 # When trigger is bellow this position, list of held_triggers is cleared
MIN_STICK = 2 # When abs(stick) < MIN_STICK, stick is considered released and held_sticks is cleared
PROFILE_KEY_PRIORITY = 2
def __init__(self, *stuff):
# TODO: Better documentation for this. For now, using shell
# TODO: and range as condition is not documented
Modifier.__init__(self)
self.default = None
self.mods = OrderedDict()
self.held_buttons = set()
self.held_sticks = set()
self.held_triggers = {}
self.old_action = None
self.shell_commands = {}
self.shell_timeout = 0.5
self.timeout = DoubleclickModifier.DEAFAULT_TIMEOUT
# ShellCommandAction cannot be imported normally, it would create
# import cycle of hell
ShellCommandAction = Action.ALL['shell']
button = None
for i in stuff:
if self.default is not None:
# Default has to be last parameter
raise ValueError("Invalid parameters for 'mode'")
if isinstance(i, ShellCommandAction) and button is None:
# 'shell' can be used instead of button
button = i
elif isinstance(i, Action) and button is None:
self.default = i
elif isinstance(i, Action):
self.mods[button] = i
button = None
elif isinstance(i, RangeOP) or i in SCButtons:
button = i
else:
raise ValueError("Invalid parameter for 'mode': %s" % (i,))
self.make_checks()
if self.default is None:
if isinstance(button, ShellCommandAction):
self.default = button
else:
self.default = NoAction()
def make_checks(self):
self.checks = []
self.shell_commands = {}
ShellCommandAction = Action.ALL['shell']
for c, action in self.mods.items():
if isinstance(c, RangeOP):
self.checks.append(( c, action ))
elif isinstance(c, ShellCommandAction):
self.shell_commands[c.command] = c
self.checks.append(( self.make_shell_check(c), action ))
else:
self.checks.append(( self.make_button_check(c), action ))
def get_child_actions(self):
rv = list(self.mods.values()) + list(self.shell_commands.values())
if self.default is not None:
rv += [ self.default ]
return rv
@staticmethod
def decode(data, a, parser, *b):
args = []
for button in data[ModeModifier.PROFILE_KEYS[0]]:
if hasattr(SCButtons, button):
args += [ getattr(SCButtons, button), parser.from_json_data(data[ModeModifier.PROFILE_KEYS[0]][button]) ]
if a:
args += [ a ]
mm = ModeModifier(*args)
if "name" in data:
mm.name = data["name"]
return mm
def get_compatible_modifiers(self):
rv = 0
for action in self.mods.values():
rv |= action.get_compatible_modifiers()
if self.default:
rv |= self.default.get_compatible_modifiers()
return rv
def strip(self):
# Returns default action or action assigned to first modifier
if self.default:
return self.default.strip()
if len(self.mods):
return self.mods.values()[0].strip()
# Empty ModeModifier
return NoAction()
def compress(self):
if self.default:
self.default = self.default.compress()
for check in self.mods:
self.mods[check] = self.mods[check].compress()
self.make_checks()
return self
def __str__(self):
rv = [ ]
for check in self.mods:
rv += [ nameof(check), self.mods[check] ]
if self.default is not None:
rv += [ self.default ]
return "<Modifier '%s', %s>" % (self.COMMAND, rv)
__repr__ = __str__
def describe(self, context):
if self.name: return self.name
l = []
if self.default : l.append(self.default)
for check in self.mods:
l.append(self.mods[check])
return "\n".join([ x.describe(context) for x in l ])
def to_string(self, multiline=False, pad=0):
if multiline:
rv = [ (" " * pad) + "mode(" ]
for check in self.mods:
a_str = NameModifier.unstrip(self.mods[check]).to_string(True).split("\n")
a_str[0] = (" " * pad) + " " + (nameof(check) + ",").ljust(11) + a_str[0] # Key has to be one of SCButtons
for i in xrange(1, len(a_str)):
a_str[i] = (" " * pad) + " " + a_str[i]
a_str[-1] = a_str[-1] + ","
rv += a_str
if self.default is not None:
a_str = [
(" " * pad) + " " + x
for x in NameModifier.unstrip(self.default).to_string(True).split("\n")
]
rv += a_str
if rv[-1][-1] == ",":
rv[-1] = rv[-1][0:-1]
rv += [ (" " * pad) + ")" ]
return "\n".join(rv)
else:
rv = [ ]
for check in self.mods:
rv += [ nameof(check), NameModifier.unstrip(self.mods[check]).to_string(False) ]
if self.default is not None:
rv += [ NameModifier.unstrip(self.default).to_string(False) ]
return "mode(" + ", ".join(rv) + ")"
def cancel(self, mapper):
for action in self.mods.values():
action.cancel(mapper)
self.default.cancel(mapper)
def select(self, mapper):
"""
Selects action by pressed button.
"""
for check, action in self.checks:
if check(mapper):
return action
return self.default
def select_w_check(self, mapper):
"""
As select, but returns matched check as well.
"""
for check, action in self.checks:
if check(mapper):
return check, action
return lambda *a:True, self.default
@staticmethod
def make_button_check(button):
def cb(mapper):
return mapper.is_pressed(button)
cb.name = button.name # So nameof() still works on keys in self.mods
return cb
@staticmethod
def make_shell_check(c):
def cb(mapper):
try:
return c.__proc.poll() == 0
except:
return False
c.name = cb.name = c.to_string() # So nameof() still works on keys in self.mods
c.__proc = None
return cb
def button_press(self, mapper):
if len(self.shell_commands) > 0:
# https://github.com/kozec/sc-controller/issues/427
# If 'shell' is used as any condition, all shell commands
# are executed and ModeShift waits up to 500ms for them
# to terminate. Then, if command returned zero exit code