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Currently, when damage is halved (i.e. due to damage resistance), the floating damage numbers give values of "x.5". In core, when applying half-damage, the floating number is automatically rounded down to the next integer.
The text was updated successfully, but these errors were encountered:
krbz999
changed the title
Floating damage numbers should be rounded down to the next integer
Floating damage numbers should be rounded down to the next integer individually by type
Oct 20, 2023
Currently, when damage is halved (i.e. due to damage resistance), the floating damage numbers give values of "x.5". In core, when applying half-damage, the floating number is automatically rounded down to the next integer.
The text was updated successfully, but these errors were encountered: