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Floating damage numbers should be rounded down to the next integer individually by type #8

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BlackBadger777 opened this issue Oct 20, 2023 · 0 comments
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@BlackBadger777
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Currently, when damage is halved (i.e. due to damage resistance), the floating damage numbers give values of "x.5". In core, when applying half-damage, the floating number is automatically rounded down to the next integer.

@krbz999 krbz999 added the bug Something isn't working label Oct 20, 2023
@krbz999 krbz999 changed the title Floating damage numbers should be rounded down to the next integer Floating damage numbers should be rounded down to the next integer individually by type Oct 20, 2023
@krbz999 krbz999 self-assigned this Oct 21, 2023
@krbz999 krbz999 closed this as completed Oct 21, 2023
krbz999 pushed a commit that referenced this issue Oct 21, 2023
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