Tool to ease the generation of perspective projection matrices to convert 3D vectors into their 2D projection.
To build the matrix just create a new Builder and set the properties that will define the projection matrix:
near
: Position of the near clip in the z-axis. By default0.0
.far
: Position of the far clip in the z-axis. By default1000.0
.fov
: Field of view in degrees. By default90.0
.width
: Frame width. By default1280
.height
: Frame height. By default720
.
let matrix = ferrux_projection_matrix::ProjectionMatrixBuilder::new()
.set_width(1920)
.set_height(1080)
.set_fov(100.0)
.set_far(2000.0)
.set_near(1.0)
.build();
println!("{matrix:?}");