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remove deprecated --pre-run flag
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kripken committed Nov 16, 2013
1 parent 7b45d58 commit 77ecd51
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Showing 2 changed files with 9 additions and 8 deletions.
1 change: 1 addition & 0 deletions cube2/js/game-setup.js
Original file line number Original file line Diff line number Diff line change
Expand Up @@ -53,6 +53,7 @@ var Module = {
statusMessage: 'Starting...', statusMessage: 'Starting...',
progressElement: document.getElementById('progress'), progressElement: document.getElementById('progress'),
setStatus: function(text) { setStatus: function(text) {
console.log(text);
if (Module.setStatus.interval) clearInterval(Module.setStatus.interval); if (Module.setStatus.interval) clearInterval(Module.setStatus.interval);
var statusElement = document.getElementById('status-text'); var statusElement = document.getElementById('status-text');
if (Module.finishedDataFileDownloads >= 1 && Module.finishedDataFileDownloads < Module.expectedDataFileDownloads) { if (Module.finishedDataFileDownloads >= 1 && Module.finishedDataFileDownloads < Module.expectedDataFileDownloads) {
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16 changes: 8 additions & 8 deletions cube2/src/web/Makefile
Original file line number Original file line Diff line number Diff line change
Expand Up @@ -418,14 +418,14 @@ CRUNCH_QUALITY = 64
TOTAL_MEMORY = 67108864 # May need to adjust this for very large levels TOTAL_MEMORY = 67108864 # May need to adjust this for very large levels


client: client.bc client: client.bc
cd .. ; cd .. ; python $(EMSCRIPTEN)/tools/file_packager.py base.data --crunch=$(CRUNCH_QUALITY) --preload $(BASE_FILES) --pre-run > game/preload_base.js cd .. ; cd .. ; python $(EMSCRIPTEN)/tools/file_packager.py base.data --crunch=$(CRUNCH_QUALITY) --preload $(BASE_FILES) > game/preload_base.js
cd .. ; cd .. ; python $(EMSCRIPTEN)/tools/file_packager.py character.data --crunch=$(CRUNCH_QUALITY) --preload $(CHARACTER_FILES) --pre-run > game/preload_character.js cd .. ; cd .. ; python $(EMSCRIPTEN)/tools/file_packager.py character.data --crunch=$(CRUNCH_QUALITY) --preload $(CHARACTER_FILES) > game/preload_character.js
cd .. ; cd .. ; python $(EMSCRIPTEN)/tools/file_packager.py low.data --crunch=$(CRUNCH_QUALITY) --preload $(COLOS_FILES) --pre-run > game/preload_low.js cd .. ; cd .. ; python $(EMSCRIPTEN)/tools/file_packager.py low.data --crunch=$(CRUNCH_QUALITY) --preload $(COLOS_FILES) > game/preload_low.js
cd .. ; cd .. ; python $(EMSCRIPTEN)/tools/file_packager.py medium.data --crunch=$(CRUNCH_QUALITY) --preload $(TWO_TOWERS_FILES) --pre-run > game/preload_medium.js cd .. ; cd .. ; python $(EMSCRIPTEN)/tools/file_packager.py medium.data --crunch=$(CRUNCH_QUALITY) --preload $(TWO_TOWERS_FILES) > game/preload_medium.js
cd .. ; cd .. ; python $(EMSCRIPTEN)/tools/file_packager.py high.data --crunch=$(CRUNCH_QUALITY) --preload $(ZOOM_FILES) --pre-run > game/preload_high.js cd .. ; cd .. ; python $(EMSCRIPTEN)/tools/file_packager.py high.data --crunch=$(CRUNCH_QUALITY) --preload $(ZOOM_FILES) > game/preload_high.js
cd .. ; cd .. ; python $(EMSCRIPTEN)/tools/file_packager.py four.data --crunch=$(CRUNCH_QUALITY) --preload $(CYBER1_FILES) --pre-run > game/preload_four.js cd .. ; cd .. ; python $(EMSCRIPTEN)/tools/file_packager.py four.data --crunch=$(CRUNCH_QUALITY) --preload $(CYBER1_FILES) > game/preload_four.js
cd .. ; cd .. ; python $(EMSCRIPTEN)/tools/file_packager.py five.data --crunch=$(CRUNCH_QUALITY) --preload $(ZOOMOUT_FILES) --pre-run > game/preload_five.js cd .. ; cd .. ; python $(EMSCRIPTEN)/tools/file_packager.py five.data --crunch=$(CRUNCH_QUALITY) --preload $(ZOOMOUT_FILES) > game/preload_five.js
cd .. ; cd .. ; $(CXX) $(CXXFLAGS) src/web/client.bc src/web/libz.a -o bb.js -s DISABLE_EXCEPTION_CATCHING=1 -s EXPORTED_FUNCTIONS="['_main', '__ZN4game18setplayermodelinfoEPKcS1_S1_S1_S1_S1_S1_S1_S1_S1_S1_S1_b', '__Z7executePKc', '__Z10executestrPKc', '_setforcecamera', '_bb_splash', '_bb_playsoundname']" src/web/enet/.libs/libenet.a -s TOTAL_MEMORY=$(TOTAL_MEMORY) --closure 1 -s LEGACY_GL_EMULATION=1 cd .. ; cd .. ; $(CXX) $(CXXFLAGS) src/web/client.bc src/web/libz.a -o bb.js -s DISABLE_EXCEPTION_CATCHING=1 -s EXPORTED_FUNCTIONS="['_main', '__ZN4game18setplayermodelinfoEPKcS1_S1_S1_S1_S1_S1_S1_S1_S1_S1_S1_b', '__Z7executePKc', '__Z10executestrPKc', '_setforcecamera', '_bb_splash', '_bb_playsoundname']" src/web/enet/.libs/libenet.a -s TOTAL_MEMORY=$(TOTAL_MEMORY) --closure 0 -s LEGACY_GL_EMULATION=1


server.bc: libenet $(SERVER_OBJS) server.bc: libenet $(SERVER_OBJS)
$(CXX) $(CXXFLAGS) -o server.bc $(SERVER_OBJS) $(SERVER_LIBS) $(CXX) $(CXXFLAGS) -o server.bc $(SERVER_OBJS) $(SERVER_LIBS)
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