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Luna

(Luna is Spanish for Moon.)

About

Luna is an implementation of Lua 5.3 for the Java Virtual Machine (JVM), written in pure Java with minimal dependencies. The goal of the Luna project is to develop a correct, complete and scalable Lua implementation for running sandboxed Lua programs on the JVM.

Luna implements Lua 5.3 as specified by the Lua Reference Manual, explicitly attempting to mimic the behaviour of PUC-Lua whenever possible. This includes language-level features (such as metamethods and coroutines) and the standard library.

Credits

Luna is a fork of Rembulan created by Miroslav Janíček. Sadly his excellent project seems to be abandoned and is also not published on Maven Central.

In order to make Lua 5.3 useful in JVM projects, I decided to fork and publish the project so that his great work does not get lost.

Status

The majority of language-level features is implemented, and may be expected to work. If you find behaviour that does not conform to Lua 5.3 as defined by the Lua Reference Manual, please open a new issue.

See also the completeness table that maps out the current completeness status of Luna with regard to PUC-Lua, in particular the standard library.

Frequently asked questions (FAQ)

What is Luna good for?

Lua is a small, beautifully-designed and simple-yet-powerful programming language. Lua has been traditionally used as an embedded scripting language. Luna aims to serve a similar purpose on the JVM, with an explicit focus on sandboxing the client Lua programs.

There are two main use-cases for Luna: running untrusted Lua scripts on the JVM, and enhancing Java applications by adding the ability to script them with Lua.

Does Luna implement the Lua C API?

No, at this point Luna requires libraries to be written against its Java interface.

Does Luna work with Lua bytecode?

No. The Lua bytecode (i.e., the bytecode generated by PUC-Lua's luac) is considered an implementation detail by both Luna and the Lua Reference Manual. Luna implements its own compiler and compiles to Java bytecode directly. It uses its own intermediate representation (IR) annotated with statically-inferred type information, but does not expose it to the user, and the IR has no serialisable form.

For more information about the Luna compiler, see the compiler overview.

How are coroutines implemented?

See How are coroutines implemented?

Using Luna

Luna requires a Java Runtime Environment (JRE) version 8 or higher.

Documentation

Generated JavaDocs are available online:

  • Runtime Javadocs
  • Stdlib Javadocs
  • Javadocs

There are also a few short texts in the doc folder:

Building from source

To build Luna, you will need the following:

  • Java Development Kit (JDK) version 8 or higher
  • Maven version 3 or higher

Maven will pull in the remaining dependencies as part of the build process.

To fetch the latest code on the master branch and build it, run

git clone https://github.com/kroepke/luna.git
cd luna    
mvn install

This will build all modules, run tests and finally install all artifacts into your local Maven repository.

Standalone REPL

Much like PUC-Lua, Luna contains a standalone REPL. This is provided in the module luna-standalone. To build the REPL, run

mvn package -DskipTests -Dmaven.javadoc.skip=true -DstandaloneFinalName=luna

The standalone REPL is packaged as a self-contained, executable Capsule and is placed in the directory luna-standalone/target.

To run the REPL:

cd luna-standalone/target
./luna-capsule.x

The standalone REPL mimics the behaviour or the standalone PUC-Lua interpreter and may be used as its drop-in replacement.

$ ./luna-capsule.x
Luna 0.3-SNAPSHOT (Java HotSpot(TM) 64-Bit Server VM, Java 1.8.0_60)
> print("hello world!")
hello world!

Using Luna from Maven

Maven Central

Release are published to Maven Central.

Typically, if you plan to embed Luna, the safest way of doing so is to use the luna-all-shaded module. It renames the ASM library, which is often required by other projects in incompatible versions, leading to problems. This module combines runtime, compiler and stdlib, because those are all typically required.

To include the luna-all-shaded as a dependency:

<dependency>
  <groupId>org.classdump.luna</groupId>
  <artifactId>luna-all-shaded</artifactId>
  <version>0.2</version>
</dependency>

To include the runtime as a dependency:

<dependency>
  <groupId>org.classdump.luna</groupId>
  <artifactId>luna-runtime</artifactId>
  <version>0.2</version>
</dependency>

To include the compiler as a dependency:

<dependency>
  <groupId>org.classdump.luna</groupId>
  <artifactId>luna-compiler</artifactId>
  <version>0.2</version>
</dependency>

To include the standard library as a dependency:

<dependency>
  <groupId>org.classdump.luna</groupId>
  <artifactId>luna-stdlib</artifactId>
  <version>0.2</version>
</dependency>

Note that luna-compiler and luna-stdlib both pull in luna-runtime as a dependency, but are otherwise independent. (I.e., to use the compiler and the standard library, you need to declare both -compiler and -stdlib as dependencies, but do not need to include -runtime).

Getting started

Luna compiles Lua functions into Java classes and loads them into the JVM; the compiler performs a type analysis of the Lua programs in order to generate a more tightly-typed code whenever feasible.

Since the JVM does not directly support coroutines, Luna treats Lua functions as state machines and controls their execution (i.e., yields, resumes and pauses) using exceptions. Since the Luna runtime retains control of the control state, this technique is also used to implement CPU accounting and scheduling of asynchronous operations.

Example: Hello world

The following snippet loads the Lua program print('hello world!'), compiles it, loads it into a (non-sandboxed) state, and runs it:

(From luna-examples/.../HelloWorld.java)

public class Main {
    public static void main(String[] args) {
  
        String program = "print('hello world!')";
    
        // initialise state
        StateContext state = StateContexts.newDefaultInstance();
        Table env = StandardLibrary.in(RuntimeEnvironments.system()).installInto(state);
        
        // compile
        ChunkLoader loader = CompilerChunkLoader.of("hello_world");
        LuaFunction main = loader.loadTextChunk(new Variable(env), "hello", program);
        
        // execute
        DirectCallExecutor.newExecutor().call(state, main);
    }
}

The output (printed to System.out) is:

hello world!

Example: CPU accounting

Lua functions can be called in a mode that automatically pauses their execution once the given number of operations has been performed:

(From luna-examples/.../InfiniteLoop.java)

public class Main {
    public static void main(String[] args) {

        String program = "n = 0; while true do n = n + 1 end";
        
        // initialise state
        StateContext state = StateContexts.newDefaultInstance();
        Table env = StandardLibrary.in(RuntimeEnvironments.system()).installInto(state);
        
        // compile
        ChunkLoader loader = CompilerChunkLoader.of("infinite_loop");
        LuaFunction main = loader.loadTextChunk(new Variable(env), "loop", program);
        
        // execute at most one million ops
        DirectCallExecutor executor = DirectCallExecutor.newExecutorWithTickLimit(1000000);
        
        try {
            executor.call(state, main);
            throw new AssertionError();  // never reaches this point!
        }
        catch (CallPausedException ex) {
            System.out.println("n = " + env.rawget("n"));
        }
    }
}

Prints:

n = 199999

The CallPausedException contains a continuation of the call. The call can be resumed: the pause is transparent to the Lua code, and the loop does not end with an error (it is merely paused).

Further examples

For further examples, see the classes in luna-examples/src/main/java/org/classdump/luna/examples.

Project structure

Luna is a multi-module Maven build, consisting of the following modules that are deployed to Sonatype OSSRH:

  • luna-runtime ... the core classes and runtime;
  • luna-compiler ... a compiler of Lua sources to Java bytecode;
  • luna-stdlib ... the Lua standard library;
  • luna-standalone ... standalone REPL, a (mostly) drop-in replacement for the lua command from PUC-Lua.

There are also auxiliary modules that are not deployed:

  • luna-tests ... project test suite, including benchmarks from the Benchmarks Game;
  • luna-examples ... examples of the Luna API.

Contributing

Contributions of all kinds are welcome!

License

Luna is licensed under the Apache License Version 2.0. See the file LICENSE.txt for details.