Skip to content

KBEngine LGPL3 English fork before license change. MMO server engine

License

Notifications You must be signed in to change notification settings

krogank9/kbengine

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

KBEngine

Demo sources

Unity3d		: https://github.com/krogank9/kbengine_unity3d_demo/releases/latest
Unity3d		: https://github.com/krogank9/kbengine_unity3d_warring/releases/latest
UE4		: https://github.com/krogank9/kbengine_ue4_demo/releases/latest
Ogre		: https://github.com/krogank9/kbengine_ogre_demo/releases/latest - [maybe defunct 2.0.0 protocol]
Cocos2d_js	: https://github.com/krogank9/kbengine_cocos2d_js_demo/releases/latest - [defunct needs update to 2.0.0 sdk generation]
Godot Engine	: https://github.com/krogank9/kbe_godot_demo/releases/latest

Docs

Docs		: http://kbengine.org/docs/
API		: https://krogank9.github.io/kbengine/docs.html

Stresstest

https://www.youtube.com/watch?v=sWtk3CfxyGY
http://v.youku.com/v_show/id_XMjgyMjM0MTYwNA==.html?spm=a2h3j.8428770.3416059.1

What is KBEngine?

An open source MMOG server engine. 
Just use Python scripting to be able to complete any game logic simply and efficiently (supports hotfixing).
Various KBEngine plugins can be quickly combined with (Unity3D, OGRE, Cocos2d-x, HTML5, etc.) technology to 
form a complete game client.

The engine is written in C++, and saves developers from having to re-implement common server-side 
technology, allowing them to concentrate on game logic development, to quickly create a variety of games.

(Because it is often asked what the upper limit of the load is that KBEngine can handle, the underlying 
architecture has been designed as a multi-process distributed dynamic load balancing solution. In theory, 
by continuously expanding the hardware, the upper limit of the load can also be continuously increased. 
The upper limit of the capacity of a single machine depends on the complexity of the game logic itself.)

Acknowledgements(alphabetical)

acatadog, colin

About

KBEngine LGPL3 English fork before license change. MMO server engine

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C++ 64.8%
  • JavaScript 17.7%
  • C 7.4%
  • Python 2.8%
  • Shell 2.1%
  • HTML 1.8%
  • Other 3.4%