-
Notifications
You must be signed in to change notification settings - Fork 86
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Serfs should start delivering stone/timber to Builders as soon as they start the work on road/wine plans #9
Comments
Did this really work like so in TPR ? I had an impression that in TSK and TPR serfs acted the same, going to deliver the stone/wood only after the worker would started working on the plan and paused in need for the stone/wood. All in all though, this would be a good improvement. |
Here you go its old video but still it explains it was there https://youtu.be/x2ayjxaioEE The diffrence was in vid about ~2s |
Thanks for the reference! :-) |
I always thought that mats were delivered only when worker stopped preparing for building. This makes sense if for ex. your worked died or was killed in action, and therefore serf wastes lots of time to return(if no killed) |
99.9% of the time worker would not die, so we can slice off these 5-8 seconds of each road, that can add to a very significant number indeed :-) |
It's your decision, but imagine real life. Are bricks being delivered when workers building safe wall? — On Fri, Mar 27, 2015 at 6:48 PM, Kromster80 notifications@github.com
|
What do you mean? On 27.03.2015 19:52, Alex Sinelnikov wrote:
|
Implemented. Will be in next release. |
Whoa Nice Thanks Krom |
Will be there soon a new version including it ? because it can change gameplay quite a lot It will speed up building in general. |
This won't nerf the computer AI will it. |
@michal1324: Maybe next year. |
@Kromster80 , about what @Tassl3hoff wrote, I think what the worries are that it might give the enemy AI a disadvantage over the players, by building the roads slower. |
Serfs should go for the stone/wood when Builders start digging (like in TPR)
The text was updated successfully, but these errors were encountered: