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[FN] If Fullscreen and Screen Resolution to high - > Game is inaccessible #8
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Could you clarify this a bit. What are you seeing/not seeing and what is not working? |
here is a video of the issue: https://www.youtube.com/watch?v=_GVFLcphg5c&feature=youtu.be |
Not sure if this is something I can fix, but I will pass the question on to someone with more insight. |
It does indeed brick the game. Whatever - config.cfg doesn't get recreated if i change settings. |
my config settings do get saved. it se\ms that this only happens if there is a crash. crash = config needs to be deleted and settings need to be reinputted. |
Other problem reported by angsthas3 |
Is he changing resolution or just tabbing back and forth between two windows? |
He is just tabbing to the cultris window which has another resolution. If you look at my issue that is bricking the game - it seems a general scaling problem - i could move the window further than my game was. -> Could move mouse cursor into the void. |
I can't reproduce this. Angstahs issue on the other hand seems to be with something else. Possibly the "resizing" function that tries to keep the aspect ratio of the window. It's very hard for me to tell when I can't reproduce it on my own computer. |
You could tell him to comment out this section of the code in main.cpp
it should appear 4 times in the main event loop. |
@kroyee i can give you access to my some windows machine if you want. The real problem here is that you exclude people with multi monitor setups. Why don't you use the actual resolution? Instead using the highest available in the system ? I go ahead and try myself. |
I'm not excluding anyone. I simply don't know how to fix it. |
Can you rerender - automatically fit the window to the current used resolution after getting the game in focus / refocus? And after the screen resolution has changed as well It did not fix it. After going into the cultris window and switching back your game thinks we are on the low resolution. This is happening:
Speedblocks is not refitting it's content to the actual window resolution -> FAIL Speedblocks should re-fit its content after each re-focus Do you want access to a real machine ? Can we share screens somehow? If that helps? |
I did try the bugfix from @zDEFz and the problem still exists. |
@texus would you have any ideas about this? |
I have no idea. I tried earlier but I couldn't reproduce what what was shown in the youtube link that kb1900 posted. |
@kroyee please create a windows installation as second boot option or ask us. We have sufficient systems to test on. I reproduced this issue on Windows 7 x64, Windows 8.1 x64 and Windows 10 x64 |
Maybe SFML/SFML#679 is related? The issue was solved for windowed mode but apparently there is still an issue in fullscreen. |
With DSR Factors disabled i can go into fullscreen BUT if i switch to cultris II which has lower res for example and reopen the game again it has the wrong scaling! I don't quite get how this is Hardware related if i can reproduce it on many devices already + the device of angsthas3. Another issue: Change your OS resolution while the game is running and get it to focus again. |
In this post I found the following information:
Maybe you can try this. They are also currently working on a solution for this in the SFML repo. |
Steps to reproduce
Expected result
I can set options use the sliders and so on
Actual result
I need very large distance in order to change settings.
Users who have DSR Factors activated can't set another settings properly.
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