Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Split out delivery vans, cargo trucks, and tractors #141

Closed
VictorPhilipp opened this issue Mar 3, 2019 · 14 comments
Closed

Split out delivery vans, cargo trucks, and tractors #141

VictorPhilipp opened this issue Mar 3, 2019 · 14 comments
Labels
enhancement Improve existing feature VEHICLE RESTRICTIONS Feature: Vehicle restrictions

Comments

@VictorPhilipp
Copy link
Collaborator

"I love the vehicle restrictions.. But it would be beneficial to allow commercial deliveries and still block tractors and / or industrial cargo trucks."

see http://steamcommunity.com/workshop/filedetails/discussion/583429740/1318835718951055747/

@VictorPhilipp VictorPhilipp added the enhancement Improve existing feature label Mar 3, 2019
@VictorPhilipp
Copy link
Collaborator Author

Could we add the bike's circulation on the lanes of cars? It would be more realistic and especially useful with the "Bike Ban On Sidewalks".
In theory, could we also add trams to the list of selectable vehicles? I know this would pose a visual problem in which you don't wish to interfere: therefore, it is only a theoretical question.

@VictorPhilipp
Copy link
Collaborator Author

Precision on the circulation of bicycles on roadways: the road editor made it possible with a lane "mixed". However, the result does not seem satisfactory: circulations are not synchronized and bicycles and cars overlap.

@VictorPhilipp
Copy link
Collaborator Author

The ability to have mixed lanes (e.g. for bicycles and cars) would have to be implemented by CO, not by TMPE.

@originalfoo
Copy link
Member

Tagging #42

@hoclun-rigsep
Copy link

"love the vehicle restrictions.. But it would be beneficial to allow commercial deliveries and still block tractors and / or industrial cargo trucks."

I agree... would make it easier to establish cargo terminals just for one or the other. But what is the difference in this context between 'tractor' and 'industrial cargo truck'?

Thank you for all your work!

@originalfoo originalfoo added the VEHICLE RESTRICTIONS Feature: Vehicle restrictions label Aug 12, 2019
@originalfoo
Copy link
Member

...it would be beneficial to allow commercial deliveries and still block tractors and / or industrial cargo trucks."

...would make it easier to establish cargo terminals just for one or the other.

Love the idea of resource-specific terminals, but it's not in scope of TM:PE; rather than adding more complexity to pathfinder, it would be much better implemented as a mod to Transfer Manager AI and work similar to Industries DLC warehouses. I'll create an issue in mod wishlist.

@originalfoo
Copy link
Member

No Big Trucks mod probably a better approach vs. more cumbersome vehicle restrictions UI and pathfinder changes... should #141 be closed?

@originalfoo
Copy link
Member

Or integrate with "big truck" flag in AVO, and have cargo restriction a tri-state (deny, any cargo, small cargo)?

@krzychu124
Copy link
Member

I would close this issue, as it is outside of TMPE scope

@hoclun-rigsep
Copy link

I am not convinced it is out of scope: the game physically models interactions among vehicles on the road and the distinction being called for in this issue is that between the form factors of the vans on the one hand and tractor-trailer cargo trucks on the other.

@krzychu124
Copy link
Member

AI is the same (that's what we check), +vans don't have trailers, the difference might be in ItemClass, which describes service(25), subservice(36) and level (5), but there is a chance (didn't check) that the vans use the same ItemClass as tractor+trailer :/

@originalfoo
Copy link
Member

originalfoo commented Nov 29, 2021

IIRC any vehicle can have a trailer, for example this disaster van with trailer:

image

And this Fiat 500 passenger car with caravan trailer:

image

And this oversized road train - this is one vehicle with 3 trailers (just a big gap between the leading escort car and the truck cabin):

image

One possible issue is that trailers don't seem to be properly categorised in some cases? You can see in AVO mod, and also discussed in this AVO issue. For example, sometimes "bendy bus" trailers are appearing in the farming category, etc.

image

For me the biggest issue with filtering at the pathfinder level is that it is just ripe for causing pathing problems in large cities. There's no way yet for TM:PE to alert a user "this cargo can't reach destination because you banned it from using the routes it needs to take".

The "No Big Truck" mod has been working fine for me so far, it's largely eradicated big trucks turning up in places I don't want them, it sends small trucks instead - and that's the key point here; if we prevent big trucks in the pathfinding stage, then the destination is deemed unreachable - the delivery won't be made at all.

With No Big Trucks mod, so long as there's a decent alternate route for big trucks to use, they will use it. I'm currently building a bypass road along a river to a small ship port, and the big trucks use that (faster speed) bypass road all the time. I've not had any snaking through the small town even though the main road though that town is a shorter route for the trucks. (excuse grim image quality, i'm mid-way through changing all my eyecandy mod settings):

image

Here's the trucks using the fast bypass road:

image

@krzychu124
Copy link
Member

Yeah, almost all vehicles can have trailers and the reason you see Farming industry trailers for everything is that is the easiest way to create new trailer -> you need trailer template, there is no car trailer one, but you can use Farming tractor trailer (available in vanilla). Most likely asset creators forgot to change item class before saving.

@originalfoo
Copy link
Member

Maybe AVO or some other mod could find a way to work out which trailers belong to which vehicles and then set trailer to same AI class as the vehicle? Although... is it possible for more than one vehicle to use the same trailer?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement Improve existing feature VEHICLE RESTRICTIONS Feature: Vehicle restrictions
Projects
None yet
Development

No branches or pull requests

4 participants