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Timeline editor #31

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colinator27 opened this issue Oct 8, 2018 · 3 comments
Closed

Timeline editor #31

colinator27 opened this issue Oct 8, 2018 · 3 comments
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editors Issues with the GUI enhancement New feature or request

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@colinator27
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(this assumes that timelines are implemented [internally] in this main repository, presumably once the pull request gets brought in)

Currently there is no timeline editor implemented, and that could be a nice thing to have. This is just here to track its implementation, eventually.

@colinator27
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By the way, the TMLN chunk format is this (my notes):

TMLN: ListChunk
---
<normal FourCC and chunk length in every chunk>

List<T> format beginning:
 Int32 - count
 <list of 32-bit pointers to each item>
 
 For each item:
  32-bit string pointer to timeline name
  
  Int32 - count/length of following array
  Array of events and "subtypes". each item:
   Int32 - the time point of the moment/event in the timeline
   32-bit pointer to event data in the next array
  
  Another array of event data, using the same count as the previous array. each item:
   <pointers from previous array lead to each item in this array, right here>
   
   List<T> to each action in the event, same exact format as actions in objects (EventAction in UndertaleModLib code)

Some of it may be a little messy...

@krzys-h krzys-h added the enhancement New feature or request label Oct 10, 2018
@krzys-h krzys-h added the editors Issues with the GUI label Nov 15, 2018
@Kneesnap
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Kneesnap commented Jul 18, 2019

Need to find a game that uses timelines to create and test an editor.

Edit Found Game: Sonic SMS Remake Project

@Grossley
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Implemented, closing

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