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Need to make sure that detected geometry does not cover excluded zones (i.e. bases). There is currently some rudimentary protection against this but it's not ideal. We might want to physically block the bases in the real world - better for us and the players.
The text was updated successfully, but these errors were encountered:
Need to make sure that detected geometry does not cover excluded zones (i.e. bases). There is currently some rudimentary protection against this but it's not ideal. We might want to physically block the bases in the real world - better for us and the players.
The text was updated successfully, but these errors were encountered: