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Exclusion zones #13

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ks07 opened this issue Apr 13, 2015 · 0 comments
Open

Exclusion zones #13

ks07 opened this issue Apr 13, 2015 · 0 comments

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@ks07
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ks07 commented Apr 13, 2015

Need to make sure that detected geometry does not cover excluded zones (i.e. bases). There is currently some rudimentary protection against this but it's not ideal. We might want to physically block the bases in the real world - better for us and the players.

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