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Particle Filter

Shown above is the position of a vehicle (red), a set of known landmarks (yellow) on a map as well as the position and orientation of the vehicle determined by a particle filter (blue). Only landmarks within a certain range are measured by the vehicle sensors. Visible landmarks fall inside circle drawn around the current position.

Overview

This repository contains code for the particle filter problem of Udacity's Self-Driving Car Nanodegree.

Submission

All you will submit is your completed version of particle_filter.cpp, which is located in the src directory. You should probably do a git pull before submitting to verify that your project passes the most up-to-date version of the grading code (there are some parameters in src/main.cpp which govern the requirements on accuracy and run time.)

Project Introduction

Your robot has been kidnapped and transported to a new location! Luckily it has a map of this location, a (noisy) GPS estimate of its initial location, and lots of (noisy) sensor and control data.

In this project you will implement a 2 dimensional particle filter in C++. Your particle filter will be given a map and some initial localization information (analogous to what a GPS would provide). At each time step your filter will also get observation and control data.

Running the Code

Once you have this repository on your machine, cd into the repository's root directory and run the following commands from the command line:

> ./clean.sh
> ./build.sh
> ./run.sh

NOTE If you get any command not found problems, you will have to install the associated dependencies (for example, cmake)

If everything worked you should see something like the following output:

Time step: 2444 Cumulative mean weighted error: x .1 y .1 yaw .02 Runtime (sec): 38.187226 Success! Your particle filter passed!

Otherwise you might get
.
.
.
Time step: 100
Cumulative mean weighted error: x 39.8926 y 9.60949 yaw 0.198841
Your x error, 39.8926 is larger than the maximum allowable error, 1

Your job is to build out the methods in particle_filter.cpp until the last line of output says:

Success! Your particle filter passed!

Implementing the Particle Filter

The directory structure of this repository is as follows:

root
|   build.sh
|   clean.sh
|   CMakeLists.txt
|   README.md
|   run.sh
|
|___data
|   |   control_data.txt
|   |   gt_data.txt
|   |   map_data.txt
|   |
|   |___observation
|       |   observations_000001.txt
|       |   ... 
|       |   observations_002444.txt
|   
|___src
    |   helper_functions.h
    |   main.cpp
    |   map.h
    |   particle_filter.cpp
    |   particle_filter.h

The only file you should modify is particle_filter.cpp in the src directory. The file contains the scaffolding of a ParticleFilter class and some associated methods. Read through the code, the comments, and the header file particle_filter.h to get a sense for what this code is expected to do.

If you are interested, take a look at src/main.cpp as well. This file contains the code that will actually be running your particle filter and calling the associated methods.

Inputs to the Particle Filter

You can find the inputs to the particle filter in the data directory.

The Map*

map_data.txt includes the position of landmarks (in meters) on an arbitrary Cartesian coordinate system. Each row has three columns

  1. x position
  2. y position
  3. landmark id
  • Map data provided by 3D Mapping Solutions GmbH.

Control Data

control_data.txt contains rows of control data. Each row corresponds to the control data for the corresponding time step. The two columns represent

  1. vehicle speed (in meters per second)
  2. vehicle yaw rate (in radians per second)

Observation Data

The observation directory includes around 2000 files. Each file is numbered according to the timestep in which that observation takes place.

These files contain observation data for all "observable" landmarks. Here observable means the landmark is sufficiently close to the vehicle. Each row in these files corresponds to a single landmark. The two columns represent:

  1. x distance to the landmark in meters (right is positive) RELATIVE TO THE VEHICLE.
  2. y distance to the landmark in meters (forward is positive) RELATIVE TO THE VEHICLE.

NOTE The vehicle's coordinate system is NOT the map coordinate system. Your code will have to handle this transformation.

Success Criteria

If your particle filter passes the current grading code (you can make sure you have the current version at any time by doing a git pull), then you should pass!

The two things the grading code is looking for are:

  1. Accuracy: your particle filter should localize vehicle position and yaw to within the values specified in the parameters max_translation_error (maximum allowed error in x or y) and max_yaw_error in src/main.cpp.
  2. Performance: your particle filter should complete execution within the time specified by max_runtime in src/main.cpp.