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[Estuary] Reintroduce/fix busy dialog animations after xbmc#13715.
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ksooo committed Apr 4, 2018
1 parent cb72129 commit 2a85537
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Showing 2 changed files with 4 additions and 1 deletion.
2 changes: 2 additions & 0 deletions addons/skin.estuary/xml/DialogBusy.xml
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<control type="image">
<texture>colors/black.png</texture>
<include>FullScreenDimensions</include>
<animation effect="fade" start="100" end="70" time="0" condition="true">Conditional</animation>
<animation effect="fade" start="100" end="0" time="0" condition="Window.IsVisible(fullscreenvideo) | Window.IsVisible(FullscreenGame)">Conditional</animation>
</control>
<control type="group">
<depth>DepthMax</depth>
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3 changes: 2 additions & 1 deletion addons/skin.estuary/xml/VideoFullScreen.xml
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Expand Up @@ -34,6 +34,8 @@
<control type="group" id="1">
<depth>DepthOSD+</depth>
<visible>Player.Caching</visible>
<animation effect="fade" delay="300" time="0">Visible</animation>
<animation effect="fade" delay="200" time="0">Hidden</animation>
<centerleft>50%</centerleft>
<width>110</width>
<centertop>50%</centertop>
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</control>
<control type="label" id="1">
<description>buffering value</description>
<visible>Integer.IsGreater(Player.CacheLevel,0)</visible>
<label>$INFO[Player.CacheLevel]</label>
<centerleft>50%</centerleft>
<centertop>50%</centertop>
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