forked from bwmarrin/discordgo
-
Notifications
You must be signed in to change notification settings - Fork 0
/
structs.go
337 lines (299 loc) · 11.7 KB
/
structs.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
// Discordgo - Discord bindings for Go
// Available at https://github.com/bwmarrin/discordgo
// Copyright 2015 Bruce Marriner <bruce@sqls.net>. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This file contains all structures for the discordgo package. These
// may be moved about later into seperate files but I find it easier to have
// them all located together.
package discordgo
import (
"encoding/json"
"net"
"time"
"github.com/gorilla/websocket"
)
// A Session represents a connection to the Discord REST API.
// token : The authentication token returned from Discord
// Debug : If set to ture debug logging will be displayed.
type Session struct {
// General configurable settings.
Token string // Authentication token for this session
Debug bool // Debug for printing JSON request/responses
AutoMention bool // if set to True, ChannelSendMessage will auto mention <@ID>
// Settable Callback functions for Websocket Events
OnEvent func(*Session, Event) // should Event be *Event?
OnReady func(*Session, Ready)
OnTypingStart func(*Session, TypingStart)
OnMessageCreate func(*Session, Message)
OnMessageUpdate func(*Session, Message)
OnMessageDelete func(*Session, MessageDelete)
OnMessageAck func(*Session, MessageAck)
OnUserUpdate func(*Session, User)
OnPresenceUpdate func(*Session, PresenceUpdate)
OnVoiceStateUpdate func(*Session, VoiceState)
OnChannelCreate func(*Session, Channel)
OnChannelUpdate func(*Session, Channel)
OnChannelDelete func(*Session, Channel)
OnGuildCreate func(*Session, Guild)
OnGuildUpdate func(*Session, Guild)
OnGuildDelete func(*Session, Guild)
OnGuildMemberAdd func(*Session, Member)
OnGuildMemberRemove func(*Session, Member)
OnGuildMemberDelete func(*Session, Member) // which is it?
OnGuildMemberUpdate func(*Session, Member)
OnGuildRoleCreate func(*Session, GuildRole)
OnGuildRoleUpdate func(*Session, GuildRole)
OnGuildRoleDelete func(*Session, GuildRoleDelete)
OnGuildIntegrationsUpdate func(*Session, GuildIntegrationsUpdate)
// Exposed but should not be modified by User.
SessionID string // from websocket READY packet
DataReady bool // Set to true when Data Websocket is ready
VoiceReady bool // Set to true when Voice Websocket is ready
UDPReady bool // Set to true when UDP Connection is ready
// Other..
wsConn *websocket.Conn
//TODO, add bools for like.
// are we connnected to websocket?
// have we authenticated to login?
// lets put all the general session
// tracking and infos here.. clearly
// Everything below here is used for Voice testing.
// This stuff is almost guarenteed to change a lot
// and is even a bit hackish right now.
VwsConn *websocket.Conn // new for voice
VSessionID string
VToken string
VEndpoint string
VGuildID string
VChannelID string
Vop2 VoiceOP2
UDPConn *net.UDPConn
}
// A Message stores all data related to a specific Discord message.
type Message struct {
ID string `json:"id"`
Author User `json:"author"`
Content string `json:"content"`
Attachments []Attachment `json:"attachments"`
Tts bool `json:"tts"`
Embeds []Embed `json:"embeds"`
Timestamp string `json:"timestamp"`
MentionEveryone bool `json:"mention_everyone"`
EditedTimestamp string `json:"edited_timestamp"`
Mentions []User `json:"mentions"`
ChannelID string `json:"channel_id"`
}
// An Attachment stores data for message attachments.
type Attachment struct { //TODO figure this out
}
// An Embed stores data for message embeds.
type Embed struct { // TODO figure this out
}
// A VoiceRegion stores data for a specific voice region server.
type VoiceRegion struct {
ID string `json:"id"`
Name string `json:"name"`
Hostname string `json:"sample_hostname"`
Port int `json:"sample_port"`
}
// A VoiceICE stores data for voice ICE servers.
type VoiceICE struct {
TTL string `json:"ttl"`
Servers []ICEServer `json:"servers"`
}
// A ICEServer stores data for a specific voice ICE server.
type ICEServer struct {
URL string `json:"url"`
Username string `json:"username"`
Credential string `json:"credential"`
}
// A Invite stores all data related to a specific Discord Guild or Channel invite.
type Invite struct {
MaxAge int `json:"max_age"`
Code string `json:"code"`
Guild Guild `json:"guild"`
Revoked bool `json:"revoked"`
CreatedAt string `json:"created_at"` // TODO make timestamp
Temporary bool `json:"temporary"`
Uses int `json:"uses"`
MaxUses int `json:"max_uses"`
Inviter User `json:"inviter"`
XkcdPass bool `json:"xkcdpass"`
Channel Channel `json:"channel"`
}
// A Channel holds all data related to an individual Discord channel.
type Channel struct {
ID string `json:"id"`
GuildID string `json:"guild_id"`
Name string `json:"name"`
Topic string `json:"topic"`
Position int `json:"position"`
Type string `json:"type"`
PermissionOverwrites []PermissionOverwrite `json:"permission_overwrites"`
IsPrivate bool `json:"is_private"`
LastMessageID string `json:"last_message_id"`
Recipient User `json:"recipient"`
}
// A PermissionOverwrite holds permission overwrite data for a Channel
type PermissionOverwrite struct {
ID string `json:"id"`
Type string `json:"type"`
Deny int `json:"deny"`
Allow int `json:"allow"`
}
// A Guild holds all data related to a specific Discord Guild. Guilds are also
// sometimes referred to as Servers in the Discord client.
type Guild struct {
ID string `json:"id"`
Name string `json:"name"`
Icon string `json:"icon"`
Region string `json:"region"`
AfkTimeout int `json:"afk_timeout"`
AfkChannelID string `json:"afk_channel_id"`
EmbedChannelID string `json:"embed_channel_id"`
EmbedEnabled bool `json:"embed_enabled"`
OwnerID string `json:"owner_id"`
Large bool `json:"large"` // ??
JoinedAt string `json:"joined_at"` // make this a timestamp
Roles []Role `json:"roles"`
Members []Member `json:"members"`
Presences []Presence `json:"presences"`
Channels []Channel `json:"channels"`
VoiceStates []VoiceState `json:"voice_states"`
}
// A Role stores information about Discord guild member roles.
type Role struct {
ID string `json:"id"`
Name string `json:"name"`
Managed bool `json:"managed"`
Color int `json:"color"`
Hoist bool `json:"hoist"`
Position int `json:"position"`
Permissions int `json:"permissions"`
}
// A VoiceState stores the voice states of Guilds
type VoiceState struct {
UserID string `json:"user_id"`
Suppress bool `json:"suppress"`
SessionID string `json:"session_id"`
SelfMute bool `json:"self_mute"`
SelfDeaf bool `json:"self_deaf"`
Mute bool `json:"mute"`
Deaf bool `json:"deaf"`
ChannelID string `json:"channel_id"`
}
// A Presence stores the online, offline, or idle and game status of Guild members.
type Presence struct {
User User `json:"user"`
Status string `json:"status"`
GameID int `json:"game_id"`
}
// A Member stores user information for Guild members.
type Member struct {
GuildID string `json:"guild_id"`
JoinedAt string `json:"joined_at"`
Deaf bool `json:"deaf"`
Mute bool `json:"mute"`
User User `json:"user"`
Roles []string `json:"roles"`
}
// A User stores all data for an individual Discord user.
type User struct {
ID string `json:"id"`
Email string `json:"email"`
Username string `json:"username"`
Avatar string `json:"Avatar"`
Verified bool `json:"verified"`
//Discriminator int `json:"discriminator,string"` // TODO: See below
}
// TODO: Research issue.
// Discriminator sometimes comes as a string
// and sometimes it comes as a int. Weird.
// to avoid errors I've just commented it out
// but it doesn't seem to just kill the whole
// program. Heartbeat is taken on READY even
// with error and the system continues to read
// it just doesn't seem able to handle this one
// field correctly. Need to research this more.
// A PrivateChannel stores all data for a specific user private channel.
type PrivateChannel struct {
ID string `json:"id"`
IsPrivate bool `json:"is_private"`
LastMessageID string `json:"last_message_id"`
Recipient User `json:"recipient"`
} // merge with channel?
// A Settings stores data for a specific users Discord client settings.
type Settings struct {
RenderEmbeds bool `json:"render_embeds"`
InlineEmbedMedia bool `json:"inline_embed_media"`
EnableTtsCommand bool `json:"enable_tts_command"`
MessageDisplayCompact bool `json:"message_display_compact"`
Locale string `json:"locale"`
ShowCurrentGame bool `json:"show_current_game"`
Theme string `json:"theme"`
MutedChannels []string `json:"muted_channels"`
}
// An Event provides a basic initial struct for all websocket event.
type Event struct {
Type string `json:"t"`
State int `json:"s"`
Operation int `json:"o"`
Direction int `json:"dir"`
RawData json.RawMessage `json:"d"`
}
// A Ready stores all data for the websocket READY event.
type Ready struct {
Version int `json:"v"`
SessionID string `json:"session_id"`
HeartbeatInterval time.Duration `json:"heartbeat_interval"`
User User `json:"user"`
ReadState []ReadState
PrivateChannels []PrivateChannel
Guilds []Guild
}
// A ReadState stores data on the read state of channels.
type ReadState struct {
MentionCount int
LastMessageID string `json:"last_message_id"`
ID string `json:"id"`
}
// A TypingStart stores data for the typing start websocket event.
type TypingStart struct {
UserID string `json:"user_id"`
ChannelID string `json:"channel_id"`
Timestamp int `json:"timestamp"`
}
// A PresenceUpdate stores data for the pressence update websocket event.
type PresenceUpdate struct {
User User `json:"user"`
Status string `json:"status"`
Roles []string `json:"roles"`
GuildID string `json:"guild_id"`
GameID int `json:"game_id"`
}
// A MessageAck stores data for the message ack websocket event.
type MessageAck struct {
MessageID string `json:"message_id"`
ChannelID string `json:"channel_id"`
}
// A MessageDelete stores data for the message delete websocket event.
type MessageDelete struct {
ID string `json:"id"`
ChannelID string `json:"channel_id"`
} // so much like MessageAck..
// A GuildIntegrationsUpdate stores data for the guild integrations update
// websocket event.
type GuildIntegrationsUpdate struct {
GuildID string `json:"guild_id"`
}
// A GuildRole stores data for guild role websocket events.
type GuildRole struct {
Role Role `json:"role"`
GuildID string `json:"guild_id"`
}
// A GuildRoleDelete stores data for the guild role delete websocket event.
type GuildRoleDelete struct {
RoleID string `json:"role_id"`
GuildID string `json:"guild_id"`
}