forked from bwmarrin/discordgo
-
Notifications
You must be signed in to change notification settings - Fork 0
/
discord.go
167 lines (136 loc) · 3.97 KB
/
discord.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
// Discordgo - Discord bindings for Go
// Available at https://github.com/bwmarrin/discordgo
// Copyright 2015 Bruce Marriner <bruce@sqls.net>. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This file contains high level helper functions and easy entry points for the
// entire discordgo package. These functions are beling developed and are very
// experimental at this point. They will most likley change so please use the
// low level functions if that's a problem.
// package discordgo provides Discord binding for Go
package discordgo
import "fmt"
// DiscordGo Version, follows Symantic Versioning. (http://semver.org/)
const VERSION = "0.8.0"
/*
type Config struct {
Debug bool
}
*/
/*
// possible future main struct for discord connection
type Discord struct {
Debug bool // Set to true to enable debug logging
Token string // authentication token
User User // authenticated user info
Guilds []Guild // Cached Guild info
Channels []Channel // Cached Channel info
API api // all api endpoint functions
DataWS dataWS // data websocket connection
VoiceWS voiceWS // voice websocket/udp connections
VoiceUDP voiceUDP
}
type api struct {
Session
}
type dataWS struct {
}
type voiceWS struct {
}
type voiceUDP struct {
}
*/
// NOTICE: This function should be considered unstable because I am still
// exploring the best way to implement my goals here. So, it is more likely
// to change than than the low level API functions.
//
// New creates a new Discord session interface and will automate some startup
// tasks if given enough information to do so. Currently you can pass zero
// arguments and it will return an empty Discord session. If you pass a token
// or username and password (in that order), then it will attempt to login to
// Discord and open a websocket connection.
func New(args ...interface{}) (s *Session, err error) {
// Create an empty Session interface.
s = &Session{
State: NewState(),
StateEnabled: true,
}
// If no arguments are passed return the empty Session interface.
// Later I will add default values, if appropriate.
if args == nil {
return
}
// Varibles used below when parsing func arguments
var auth, pass string
// Parse passed arguments
for _, arg := range args {
switch v := arg.(type) {
case []string:
if len(v) > 2 {
err = fmt.Errorf("Too many string parameters provided.")
return
}
// First string is either token or username
if len(v) > 0 {
auth = v[0]
}
// If second string exists, it must be a password.
if len(v) > 1 {
pass = v[1]
}
case string:
// First string must be either auth token or username.
// Second string must be a password.
// Only 2 input strings are supported.
if auth == "" {
auth = v
} else if pass == "" {
pass = v
} else {
err = fmt.Errorf("Too many string parameters provided.")
return
}
// case Config:
// TODO: Parse configuration
default:
err = fmt.Errorf("Unsupported parameter type provided.")
return
}
}
// If only one string was provided, assume it is an auth token.
// Otherwise get auth token from Discord
if pass == "" {
s.Token = auth
} else {
s.Token, err = s.Login(auth, pass)
if err != nil || s.Token == "" {
err = fmt.Errorf("Unable to fetch discord authentication token. %v", err)
return
}
}
// TODO: Add code here to fetch authenticated user info like settings,
// avatar, User ID, etc. If fails, return error.
// Open websocket connection
err = s.Open()
if err != nil {
fmt.Println(err)
}
// Do websocket handshake.
err = s.Handshake()
if err != nil {
fmt.Println(err)
}
// Listen for events.
go s.Listen()
return
}
// Close closes a Discord session
// TODO: Add support for Voice WS/UDP connections
func (s *Session) Close() {
s.DataReady = false
close(s.listenChan)
close(s.heartbeatChan)
if s.wsConn != nil {
s.wsConn.Close()
}
}