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states.py
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states.py
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"""
States is a collection of functions to resolve certain actions
when game reaches specific states. These states can invoke each
other, causing a chain reaction.
"""
from game import Game
def start_turn(game: Game):
"""
The start of a hero's turn.
Steps:
- reveal and resolve dark arts
- resolve villain
- # TODO: play cards
"""
# TODO: rotate to a new hero.
game.reveal_dark_arts()
for v in game.villains:
reaction = getattr(v, 'start_turn', None)
if callable(reaction):
reaction(game)
# TODO: the hero stars to play.
# TODO: the hero ends.
end_turn(game)
def end_turn(game):
pass
def discard_card(game, count):
pass
def gain_hp(game, target, amount):
pass
def lose_hp(game, target, amount):
pass
def attack_villain(game, damage):
pass
def villain_on_kill(game):
pass
def location_lose(game):
pass
def control_add(game):
pass
def control_remove(game):
pass