GameCube/Wii/WiiU Support? #55
Replies: 5 comments 8 replies
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There won't be any support for this, sorry. The Wii with its limited amount of RAM will barely give you a Kernel with an optimized initramfs and a Custom bootstraps may get the requirement down to within 48MiB I'm sure but it's fairly useless at that point. Linux 2.6 and and and old Debian isn't such a bad idea on a Wii, bloat killed the video game stars... [1} https://github.com/kth5/archpower/wiki/Powerpc-%7C-Minimum-Requirements |
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If you need a Wii U let me know, can send: but looks like you have one? |
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EDIT: I just noticed the comment above already refers to the Wii Linux project. Whoops. However, This is an update regarding them rebasing to ArchPOWER and some thoughts on the matter. Hey kth5, I'm a huge fan of both ArchPOWER and the Wii Linux project. (It runs on my G4 iBooks and my G5 iMac; with a POWER4 system on the way!) I recently noticed that the Wii Linux team is rebasing their project on ArchPOWER per their Discord, and I think this could be an awesome opportunity for both communities to do some collab action and grow together. OR: Are you both already collaborating? If not yet, here are just a few ideas on how ya'll could make this partnership beneficial for each other, enthusiasts and users:
Centralizing projects like Wii Linux and PPC Linux 604 within ArchPOWER, along with optimizing for POWER9 and POWER10, can foster innovation and standardization across the POWER ISA. This collaboration can serve as a model for other niche POWER projects to develop tailored kernels and contribute optimizations, thereby enhancing the entire POWER ecosystem. I'd love to hear your thoughts on this and discuss how we can move forward together. Looking forward to your feedback! Best regards! |
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Edit 1: correct a minor logical mistake I made when rewriting the first comment, I updated my wording from "the patches don't function" to "the patches only function", but forgot to flip the less/greater than sign around to compensate. Hello! Wii Linux founder and maintainer here. I've been alerted to this thread by eirikrhinnaskir on Discord, and would like to chime in. Me and kth5 are not yet collaborating to get ArchPOWER working on the Wii - I'm currently working on adding support via a custom repo all on my own. However, I would very much be open to collaboration if interested.
Thanks! |
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Hey everyone, it's great news to me that WiiLinux is considering this as a base for their operations, we haven't yet dicussed any collaboration but I'm open to it.
I have a rootfs tarball for my WiiU at home but I did not follow it along more since a single core already struggling and having to run Recently though, I have read (it's on my TODO list) that someone came up with a method to enable all 3 cores without having to rebuild the entire userland to accomodate for the CPU bugs. Which I would say is one showtopper out of the way for me as supporting 4 architectures is more than enough to handle for me already and adding a 5th for just the WiiU sounds overkill.
ArchPOWER always had multiple kernels per architecture available: Another
ArchPOWER builds are produced via The idea is that the |
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The Wii U Gitlab project page seems detailed, albeit on a 4.x kernel.
The GameCube/Wii GameCube/Wii Project has a stable 2.6.x kernel but then also experimental/testing branches for 3.x and 4.x thankfully.Would be cool to see these with Arch.
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