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most_allocated.go
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most_allocated.go
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/*
Copyright 2019 The Kubernetes Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package noderesources
import (
"context"
"fmt"
v1 "k8s.io/api/core/v1"
"k8s.io/apimachinery/pkg/runtime"
"k8s.io/kubernetes/pkg/scheduler/apis/config"
"k8s.io/kubernetes/pkg/scheduler/apis/config/validation"
framework "k8s.io/kubernetes/pkg/scheduler/framework/v1alpha1"
)
// MostAllocated is a score plugin that favors nodes with high allocation based on requested resources.
type MostAllocated struct {
handle framework.FrameworkHandle
resourceAllocationScorer
}
var _ = framework.ScorePlugin(&MostAllocated{})
// MostAllocatedName is the name of the plugin used in the plugin registry and configurations.
const MostAllocatedName = "NodeResourcesMostAllocated"
// Name returns name of the plugin. It is used in logs, etc.
func (ma *MostAllocated) Name() string {
return MostAllocatedName
}
// Score invoked at the Score extension point.
func (ma *MostAllocated) Score(ctx context.Context, state *framework.CycleState, pod *v1.Pod, nodeName string) (int64, *framework.Status) {
nodeInfo, err := ma.handle.SnapshotSharedLister().NodeInfos().Get(nodeName)
if err != nil || nodeInfo.Node() == nil {
return 0, framework.NewStatus(framework.Error, fmt.Sprintf("getting node %q from Snapshot: %v, node is nil: %v", nodeName, err, nodeInfo.Node() == nil))
}
// ma.score favors nodes with most requested resources.
// It calculates the percentage of memory and CPU requested by pods scheduled on the node, and prioritizes
// based on the maximum of the average of the fraction of requested to capacity.
// Details: (cpu(MaxNodeScore * sum(requested) / capacity) + memory(MaxNodeScore * sum(requested) / capacity)) / weightSum
return ma.score(pod, nodeInfo)
}
// ScoreExtensions of the Score plugin.
func (ma *MostAllocated) ScoreExtensions() framework.ScoreExtensions {
return nil
}
// NewMostAllocated initializes a new plugin and returns it.
func NewMostAllocated(maArgs runtime.Object, h framework.FrameworkHandle) (framework.Plugin, error) {
args, ok := maArgs.(*config.NodeResourcesMostAllocatedArgs)
if !ok {
return nil, fmt.Errorf("want args to be of type NodeResourcesMostAllocatedArgs, got %T", args)
}
if err := validation.ValidateNodeResourcesMostAllocatedArgs(args); err != nil {
return nil, err
}
resToWeightMap := make(resourceToWeightMap)
for _, resource := range (*args).Resources {
resToWeightMap[v1.ResourceName(resource.Name)] = resource.Weight
}
return &MostAllocated{
handle: h,
resourceAllocationScorer: resourceAllocationScorer{
Name: MostAllocatedName,
scorer: mostResourceScorer(resToWeightMap),
resourceToWeightMap: resToWeightMap,
},
}, nil
}
func mostResourceScorer(resToWeightMap resourceToWeightMap) func(requested, allocable resourceToValueMap, includeVolumes bool, requestedVolumes int, allocatableVolumes int) int64 {
return func(requested, allocable resourceToValueMap, includeVolumes bool, requestedVolumes int, allocatableVolumes int) int64 {
var nodeScore, weightSum int64
for resource, weight := range resToWeightMap {
resourceScore := mostRequestedScore(requested[resource], allocable[resource])
nodeScore += resourceScore * weight
weightSum += weight
}
return (nodeScore / weightSum)
}
}
// The used capacity is calculated on a scale of 0-MaxNodeScore (MaxNodeScore is
// constant with value set to 100).
// 0 being the lowest priority and 100 being the highest.
// The more resources are used the higher the score is. This function
// is almost a reversed version of noderesources.leastRequestedScore.
func mostRequestedScore(requested, capacity int64) int64 {
if capacity == 0 {
return 0
}
if requested > capacity {
return 0
}
return (requested * framework.MaxNodeScore) / capacity
}