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Counter-Strike 2 (CS2) Modded Dedicated Server

If you are looking for the CS:GO version you can still access that here.

About

A single modded Counter-Strike 2 (CS2) Modded Dedicated Server that you can change the active mod on the server from chat or server console. Maps are preconfigured per game mode and change when the game mode changes.

Each game mode has a hand full of maps preset so you are ready to go and it's easy to add more.

Every time you want to boot the server, you should run gcp.sh (if on Google Cloud) or install.sh (on Linux) and it will ensure your OS is up to date, CS2 is up to date, and pull down the latest patches from this mod (any updates that I push up).

Obviously, any changes you have made to the files in this mod will be overwritten so I have created a "custom files" folder where you mirror the contents of the game/csgo/ folder, and any files you want to tweak, you put in there in the same spot and they will always overwrite the mods default files. Read more about it here.

The simple quick setup:

  1. Create your firewall rules
  2. Provision your server on Google Cloud
  3. SSH into server
  4. Install mod
  5. Create your custom files for hostname, admins etc
  6. Ensure you have followed the steps for creating an online server or LAN server
  7. Kill server if running ./stop.sh and start again gcp.sh (if on Google Cloud) or install.sh (on Linux)

Your server should be up and running!

To check everything is working correctly run the following commands in the server console:

  • meta list and you should see CounterStrikeSharp in the output
  • css_plugins list and you should see a few plugins in the output

If you see content in both; everything is working.

Important

Using RCON whilst connected to the server does not work. See discussion here. The current work arounds are:

  • I have included CS2Rcon which allows admins to use !rcon in chat.
  • You can disconnect from the server and use rcon_address IP:PORT in console and you can use rcon commands.
  • Use an external RCON program which has implemented the RCON protocol such as this.

Useful things to know:

Getting up and running:

Mods installed

Mod Version Why
Metamod:Source 2.0.0-1290 Sits between the Game and the Engine, and allows plugins to intercept calls that flow between
CounterStrikeSharp 228 Attempts to implement a .NET Core scripting layer on top of a Metamod Source Plugin, allowing developers to create plugins that interact with the game server in a modern language (C#)
CS2_ExecAfter 1.0.0 Executes a command after server event (i.e. OnMapStart) or a delay.
CS2 Remove Map Weapons 1.0.1 Remove weapons from the map in CS2 as mp_weapons_allow_map_placed 0 does not work.
CS2_DamageInfo 2.3.2 Displays the amount of damage players have inflicted on the victim's HP and Armor, as well as the hit groups they have hit.
MatchZy 0.7.7 MatchZy is a plugin for CS2 for running and managing practice/pugs/scrims/matches with easy configuration!
MapConfigurator 1.0.2 Allows you to quick and easily create unique configuration files for each map on your server.
SimpleAdmin 0.1.2 Adds basic administrator functions
CS2Rcon 1.2.0 This is a rudimentary implementation of a RCON plugin for CS2 using CounterStrikeSharp as RCON does not work whilst connected to the server
SharpTimer 0.2.3 SharpTimer is a simple Surf/KZ/Bhop/MG/Deathrun/etc CS2 Timer plugin
GunGame 1.0.15 GunGame mode on Counter Strike Sharp
CS2-Multi-1v1 1.0.0 A CS2 plugin that allows players to fight 1v1 in ranked arenas.
CS2 Retakes 2.0.1 CS2 implementation of retakes. Based on the version for CS:GO by Splewis.
CS2 Retakes Shared 2.0.0 Shared library for CS2 Retakes.
CS2 Instadefuse 1.4.2 Allows a CT to instantly defuse the bomb when nothing can prevent defusal. Written in C# for CounterStrikeSharp.
CS2 Retakes Allocator 2.3.2 Advanced weapon allocation for B3none/cs2-retakes
CS2 Whitelist 1.0.0 Restricts access to the server for SteamID members/employees listed in the whitelist. How?
CS2 Executes 1.0.2 CS2 implementation of executes. Based on the version for CS:GO by Splewis.
CS2 Advertisement 1.0.6.7 Allows you to show ads in chat/center/panel. How?
CS2 Deathmatch 1.1.1 Custom Deathmatch CS2 plugin (Includes custom spawnpoints, multicfg, gun selection, spawn protection, etc)

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Custom files

Note

Any reference to a path is always the root of the installation. Which on Linux will typically be /home/steam/cs2/ and on Windows where ever you extracted the zip.

For example on Linux: /custom_files/addons/counterstrikesharp/configs/admins.json full path is /home/steam/cs2/custom_files/addons/counterstrikesharp/configs/admins.json /game/csgo/addons/counterstrikesharp/configs/admins.json full path is /home/steam/cs2/game/csgo/addons/counterstrikesharp/configs/admins.json

Any changes you have made to the files in this mod will be overwritten when the update scripts are ran. I have created a folder /custom_files/ in the root of the project, where you mirror the contents of the csgo/ folder, and any files you want to tweak, you put in there in the same spot and they will always overwrite the mods default files.

So this can be used to set the server hostname to something you want, set the RCON or serverpassword or set the admins of the server.

You can see an example of what I use on my server in the /custom_files_example/ directory, which sets the hostname, server image and admins.

For example; if you want to add yourself as an admin, that file is located /game/csgo/addons/counterstrikesharp/configs/admins.json. So to make your tweak to it, you would copy that file to /custom_files/addons/counterstrikesharp/configs/admins.json and add yourself as an admin at the bottom. Then when the update scripts run, it will copy your custom file at /custom_files/addons/counterstrikesharp/configs/admins.json and overwrite the default mod file at /game/csgo/addons/counterstrikesharp/configs/admins.json.

If you want to change the server name, or make any changes to any mod settings use the /cfg/custom_MOD.cfg as it executes at the end and can overwrite any setting. So if you wanted to change the server name for GunGame, you would copy /game/csgo/cfg/custom_dm.cfg to /custom_files/cfg/custom_dm.cfg and and write hostname "shipREKT GunGame +Deathmatch +Turbo" and any other settings you want and this file will overwrite /game/csgo/cfg/custom_dm.cfg each time the gcp.sh/install.sh/win.bat script is ran, and these settings will run at the end when you load the GunGame mod.

Dynamically creates config files in plugin folder

If a plugin creates a config file in the plugins folder where the dll is (i.e.: /game/csgo/addons/counterstrikesharp/plugins/disabled/Advertisement/advertisement.json) it will be deleted when the server starts as the addons folder is deleted to make sure old plugins are removed if I removed them. You need to copy this file and your changes to your /custom_files/ folder so it merges it back in. You would put the example file in /custom_files/addons/counterstrikesharp/plugins/disabled/Advertisement/advertisement.json and every time the server starts it will merge it back in and you will have your changes.

To generate this directory, you can run the gcp.sh script (if on Google Cloud), install.sh script on Linux once or on win.bat script on Windows where you extracted the mod zip and this is where you would put your custom modifications.

Creating an online server

If you are hosting an online server, you need to create a Steam Game Login Token, your server will not run online without this. Put this value in the STEAM_ACCOUNT environment variable or create a custom file for /game/csgo/cfg/secrets.cfg following the custom files steps (/custom_files/cfg/secrets.cfg) and set it in sv_setsteamaccount.

You also need to create an authorization key which will allow your server to download maps from the workshop. Put this value in the API_KEY environment variable.

You must connect to the server from the public IP, not the LAN IP even if you are on the same network. The script logs the public IP Starting server on XXX.XXX.XXX.XXX:27015

Creating a LAN server

Create a custom file for /game/csgo/cfg/env.cfg following the custom files steps (/custom_files/cfg/env.cfg) and set sv_lan to 1, sv_downloadurl to "" and sv_allowdownload to 1.

Environment variables

Available via environment variable only

Key Default value What is it
API_KEY changeme To download maps from the workshop, your server needs access to the steam web api. To allow this you'll need an authorization key which you can generate here
IP `` Not required. Allows the server IP to be set. Useful if a CS2 server needs to be bound to a specific IP address.
PORT 27015 Server port
TICKRATE 128 Server tickrate MM is 64, Faceit is 128
MAXPLAYERS 32 Max player limit
DUCK_DOMAIN `` Duck DNS domain if you want to utalise the free service to get a domain for your server instead of IP
DUCK_TOKEN `` Duck DNS access token to update domain when server boots
CUSTOM_FOLDER custom_files Folder of your own modifications to the mod that mirror the csgo/ structure and overwrite the mode files. More on that here

Can be configured via config file in custom files directory

These values can be set via environment variable or a config file in the custom files directory. Copy /game/csgo/cfg/secrets.cfg to /custom_files/cfg/secrets.cfg and write the values you want and this file will overwrite /game/csgo/cfg/secrets.cfg each time the gcp.sh/install.sh script is ran.

Key Value What is it
RCON_PASSWORD changeme RCON password to control server from console also remotely configure
STEAM_ACCOUNT `` To host a server online, you need to create a Steam Game Login Token. Your server will not run online without this
SERVER_PASSWORD `` If you want a password protected server

Playing workshop maps/collections

To download maps from the workshop, your server needs access to the steam web api. To allow this you'll need an authorization key which you can generate here and set API_KEY to the key.

The console command for hosting a workshop map is host_workshop_map fileid where fileid is the number that comes after ?id= in the workshop URL for example: https://steamcommunity.com/sharedfiles/filedetails/?id=2433686680

The console command for hosting a workshop collection is host_workshop_collection collectionid where collectionid is the number that comes after ?id= in the workshop URL for example: https://steamcommunity.com/sharedfiles/filedetails/?id=1092904694. This command will then download all maps in the collection and create a mapgroup out of them, then host it.

Setting maps for different game modes

Copy the file /game/csgo/gamemodes_server.txt following the custom files steps (/custom_files/gamemodes_server.txt) and add the maps you want per gamemode. Most gamemodes fall under casual, but I have created unique groups for each mode so adding your own maps is easy by updating this one file.

Running on Google Cloud

Create firewall rule

gcloud compute firewall-rules create source \
--allow tcp:27015-27020,tcp:80,udp:27015-27020

Create instance

Ensure you have all the settings for your environment variables.

If you have issues with the server not handling load, you may want to consider compute-optimized machine c2-standard-4.

gcloud beta compute instances create <instance-name> \
--maintenance-policy=TERMINATE \
--project=<project> \
--zone=australia-southeast1-c \
--machine-type=n2-standard-2 \
--network-tier=PREMIUM \
--metadata=RCON_PASSWORD=changeme,STEAM_ACCOUNT=changeme,API_KEY=changeme,DUCK_DOMAIN=changeme,DUCK_TOKEN=changeme,startup-script="echo \"Delaying for 30 seconds...\" && sleep 30 && cd / && /gcp.sh" \
--no-restart-on-failure \
--scopes=https://www.googleapis.com/auth/devstorage.read_only,https://www.googleapis.com/auth/compute.readonly,https://www.googleapis.com/auth/logging.write,https://www.googleapis.com/auth/monitoring.write,https://www.googleapis.com/auth/servicecontrol,https://www.googleapis.com/auth/service.management.readonly,https://www.googleapis.com/auth/trace.append \
--tags=source \
--image-family=ubuntu-2204-lts \
--image-project=ubuntu-os-cloud \
--boot-disk-size=60GB \
--boot-disk-type=pd-standard \
--boot-disk-device-name=<instance-name>

SSH to server

gcloud compute ssh <instance-name> \
--zone=australia-southeast1-c

Install mod

sudo su
cd / && curl --silent --output "gcp.sh" "https://raw.githubusercontent.com/kus/cs2-modded-server/master/gcp.sh" && chmod +x gcp.sh && bash gcp.sh

If the installation has paused for a long time, restart the server and do it again.

Stop server

gcloud compute instances stop <instance-name> \
--zone australia-southeast1-c

Start server

gcloud compute instances start <instance-name> \
--zone australia-southeast1-c

Delete server

gcloud compute instances delete <instance-name> \
--zone australia-southeast1-c

Push file to server from local machine

For example a map:

On local:
gcloud config set project <project>
cd /path/to/folder
gcloud compute scp de_kus.vpk root@<instance-name>:/home/steam/cs2/game/csgo/maps --zone australia-southeast1-c

On server SSH:
cd /home/steam/cs2/game/csgo/maps
chown steam:steam de_kus.vpk
chmod 644 de_kus.vpk

Download from server

gcloud compute scp root@<instance-name>:/home/steam/cs2/gamecsgo/cfg/comp.cfg ~/Desktop/

Turn VM off at 3:30AM every day

SSH into the VM

Switch to root sudo su

Check the timezone your server is running in sudo hwclock --show

Open crontab file nano /etc/crontab

Append to the end of the crontab file 30 3 * * * root shutdown -h now

Save CTRL + X

Running on Linux

Make sure you have 60GB free space.

Ensure you have all the settings for your environment variables.

  • If setting up internet server:

    Set environment variable STEAM_ACCOUNT to your Game Server Login Token

    Make sure you port forward on your router TCP: 27015 and UDP: 27015 & 27020 so players can connect from the internet.

    You must connect to the server from the public IP, not the LAN IP even if you are on the same network. The script logs the public IP Starting server on XXX.XXX.XXX.XXX:27015

  • If setting up LAN server:

    Set environment variable LAN to 1

sudo su
export RCON_PASSWORD="changeme"
export API_KEY="changeme"
export STEAM_ACCOUNT=""
export SERVER_PASSWORD=""
export PORT="27015"
export TICKRATE="128"
export MAXPLAYERS="32"
cd / && curl --silent --output "install.sh" "https://raw.githubusercontent.com/kus/cs2-modded-server/master/install.sh" && chmod +x install.sh && bash install.sh
  • If running for the first time

To check everything is working correctly run the following commands in the server console:

  • meta list and you should see CounterStrikeSharp in the output
  • css_plugins list and you should see a few plugins in the output

If you see content in both; everything is working.

When you join the server you can change game modes.

Running on Windows

Make sure you have 60GB free space.

You can either Download this repo and extract it to where you want your server (i.e. C:\Server\cs2-modded-server) or use git and clone the repo git clone git@github.com:kus/cs2-modded-server.git and run your server from inside of it. This way you can simply git pull updates.

All the following instructions will use the repo folder location as the root.

Create a folder steamcmd and download SteamCMD and extract it inside steamcmd so you should have \steamcmd\steamcmd.exe.

To download maps from the workshop, your server needs access to the Steam Web API. To allow this, open \win.ini and set cs_api_key to your Steam Web API Key.

  • If setting up internet server:

    Copy \game\csgo\cfg\secrets.cfg to your custom files directory \custom_files\cfg\secrets.cfg and set sv_setsteamaccount to your Game Server Login Token

    Open \win.ini

    Set ip_internet to your public ip

    Make sure you port forward on your router TCP: 27015 and UDP: 27015 & 27020 so players can connect from the internet.

    You must connect to the server from the public IP, not the LAN IP even if you are on the same network.

  • If setting up LAN server:

    Copy \game\csgo\cfg\env.cfg to your custom files directory \custom_files\cfg\env.cfg and set sv_lan to 1

Add admins

Run win.bat

Accept both Private and Public connections on Windows Firewall.

  • If running for the first time

To check everything is working correctly run the following commands in the server console:

  • meta list and you should see CounterStrikeSharp in the output
  • css_plugins list and you should see a few plugins in the output

If you see content in both; everything is working.

When you join the server you can change game modes.

FAQ

What maps are preconfigured with each mode?

mg_active

de_ancient
changelevel de_ancient
de_anubis
changelevel de_anubis
de_inferno
changelevel de_inferno
de_mirage
changelevel de_mirage
de_nuke
changelevel de_nuke
de_overpass
changelevel de_overpass
de_vertigo
changelevel de_vertigo

mg_comp

cs_italy
changelevel cs_italy
cs_office
changelevel cs_office
de_vertigo
changelevel de_vertigo
de_ancient
changelevel de_ancient
de_anubis
changelevel de_anubis
de_dust2
changelevel de_dust2
de_inferno
changelevel de_inferno
de_mirage
changelevel de_mirage
de_nuke
changelevel de_nuke
de_overpass
changelevel de_overpass
de_vertigo
changelevel de_vertigo
de_assembly
host_workshop_map 3071005299
de_cbble
host_workshop_map 3070212801
de_cache
host_workshop_map 3070244931
de_pipeline
host_workshop_map 3079872050
de_biome
host_workshop_map 3075706807
mp_raid
host_workshop_map 3070346180
de_mutiny
host_workshop_map 3070766070
cs_assault
host_workshop_map 3070594412
de_ruins_d_prefab
host_workshop_map 3072352643
cs_militia
host_workshop_map 3089953774
de_aztec
host_workshop_map 3070960099
de_akiba
host_workshop_map 3108513658

mg_wingman

cs_italy
changelevel cs_italy
cs_office
changelevel cs_office
de_vertigo
changelevel de_vertigo
de_ancient
changelevel de_ancient
de_anubis
changelevel de_anubis
de_dust2
changelevel de_dust2
de_inferno
changelevel de_inferno
de_mirage
changelevel de_mirage
de_nuke
changelevel de_nuke
de_overpass
changelevel de_overpass
de_vertigo
changelevel de_vertigo
ar_shoots
changelevel ar_shoots
ar_baggage
changelevel ar_baggage
gd_rialto
host_workshop_map 3085490518
de_safehouse
host_workshop_map 3070550406
de_lake
host_workshop_map 3070563536
de_bank
host_workshop_map 3070581293
de_shortdust
host_workshop_map 3070612859
de_assembly
host_workshop_map 3071005299
de_cbble
host_workshop_map 3070212801
de_cache
host_workshop_map 3070244931
de_pipeline
host_workshop_map 3079872050
de_biome
host_workshop_map 3075706807
mp_raid
host_workshop_map 3070346180
de_mutiny
host_workshop_map 3070766070
cs_assault
host_workshop_map 3070594412
de_ruins_d_prefab
host_workshop_map 3072352643

mg_dm

cs_italy
changelevel cs_italy
cs_office
changelevel cs_office
de_vertigo
changelevel de_vertigo
de_ancient
changelevel de_ancient
de_anubis
changelevel de_anubis
de_dust2
changelevel de_dust2
de_inferno
changelevel de_inferno
de_mirage
changelevel de_mirage
de_nuke
changelevel de_nuke
de_overpass
changelevel de_overpass
de_vertigo
changelevel de_vertigo
ar_shoots
changelevel ar_shoots
ar_baggage
changelevel ar_baggage
gd_rialto
host_workshop_map 3085490518
de_safehouse
host_workshop_map 3070550406
de_lake
host_workshop_map 3070563536
de_bank
host_workshop_map 3070581293
de_shortdust
host_workshop_map 3070612859
fy_pool_day
host_workshop_map 3070923343
fy_iceworld
host_workshop_map 3070238628
daymare
host_workshop_map 3072640420
aim_theorem
host_workshop_map 3070348309
de_assembly
host_workshop_map 3071005299
de_cbble
host_workshop_map 3070212801
de_cache
host_workshop_map 3070244931
de_pipeline
host_workshop_map 3079872050
de_biome
host_workshop_map 3075706807
dm_desk
host_workshop_map 3077599381
fun_bounce
host_workshop_map 3088183343
1v1aim_map_longdustversion_d
host_workshop_map 3082605693
ar_churches_s2r
host_workshop_map 3070291913
mcdonalds
host_workshop_map 3134466699
aim_ag_texture_city_advanced
host_workshop_map 3082113929
traningoutside
host_workshop_map 3080973179
shipment_version_1_0
host_workshop_map 3086555291
aim_ag_texture2
host_workshop_map 3074961197
aim_ag_texture_jungle
host_workshop_map 3095778105
cs2_bloodstrike
host_workshop_map 3071890065
gg_simpsons_vs_flanders_v2
host_workshop_map 3109232789
de_akiba
host_workshop_map 3108513658
cs_facingworlds-99
host_workshop_map 3112806723

mg_gg

ar_shoots
changelevel ar_shoots
ar_baggage
changelevel ar_baggage
fy_pool_day
host_workshop_map 3070923343
fy_iceworld
host_workshop_map 3070238628
daymare
host_workshop_map 3072640420
mcdonalds
host_workshop_map 3134466699
aim_theorem
host_workshop_map 3070348309
de_safehouse
host_workshop_map 3070550406
de_lake
host_workshop_map 3070563536
de_bank
host_workshop_map 3070581293
fun_bounce
host_workshop_map 3088183343
1v1aim_map_longdustversion_d
host_workshop_map 3082605693
ar_churches_s2r
host_workshop_map 3070291913
aim_ag_texture_city_advanced
host_workshop_map 3082113929
traningoutside
host_workshop_map 3080973179
shipment_version_1_0
host_workshop_map 3086555291
aim_ag_texture2
host_workshop_map 3074961197
aim_ag_texture_jungle
host_workshop_map 3095778105
cs2_bloodstrike
host_workshop_map 3071890065
gg_simpsons_vs_flanders_v2
host_workshop_map 3109232789

mg_1v1

aim_redline_fp
host_workshop_map 3070253400

mg_bhop

bhop_at_night
host_workshop_map 3077211069
bhop_asiimov
host_workshop_map 3076417347
bhop_ragnarok
host_workshop_map 3077153735
bhop_zunron
host_workshop_map 3077475505
bhop_1derland
host_workshop_map 3077596014
bhop_whiteshit
host_workshop_map 3078523849
bhop_cherryblossom
host_workshop_map 3082038560
bhop_arcturus
host_workshop_map 3088973190
bhop_kiwi_cwfx
host_workshop_map 3095219437

mg_kz

only_up
host_workshop_map 3074758439
kz_hub
host_workshop_map 3070220367
hellcasecyrilchallenge
host_workshop_map 3145779590
kz_checkmate
host_workshop_map 3070194623
kz_victoria
host_workshop_map 3086304337
kz_rc_stonehenge
host_workshop_map 3072219045
kz_sxb2_cxz
host_workshop_map 3083714192
kz_rc_twotowers
host_workshop_map 3083509404
kz_simplyhard
host_workshop_map 3078311932
kz_nomibo
host_workshop_map 3077122656
kz_sxb2_biewan
host_workshop_map 3076000218
kz_ggsh
host_workshop_map 3072744536
kz_ltt
host_workshop_map 3072699538

mg_surf

surf_kitsune
host_workshop_map 3076153623
surf_utopia_njv
host_workshop_map 3073875025
surf_beginner
host_workshop_map 3070321829
surf_mesa_revo
host_workshop_map 3076980482
surf_deathstar
host_workshop_map 3080544577
surf_rookie
host_workshop_map 3082548297
surf_benevolent
host_workshop_map 3098972556
surf_ace
host_workshop_map 3088413071

mg_minigames

deathrun_playground
host_workshop_map 3164611860
mg_skeet_multigames_v7
host_workshop_map 3082120895
mg_warmcup_headshot
host_workshop_map 3076765511
deathrun_iceworld_cs2
host_workshop_map 3083325292

mg_course

cr_devisland_p1_v1
host_workshop_map 3076483842
mg_switch_course_v2
host_workshop_map 3070439729
cr_minecraft_jb_v2
host_workshop_map 3070896876
mg_metro_course_v1
host_workshop_map 3070463151
mg_alley_course_v2
host_workshop_map 3070455802
mg_glave_course_v2
host_workshop_map 3070445185
mg_office_course_v3
host_workshop_map 3070459211
mg_metal_course_v2
host_workshop_map 3070464208
mg_acrophobia_run_v2
host_workshop_map 3070463620
mg_metro_course_s2
host_workshop_map 3071040020
mg_circle_course_v3
host_workshop_map 3070434475
mg_simpsons_course_v2
host_workshop_map 3070447697
mg_sonic_course_v2
host_workshop_map 3070452642
mg_sky_realm_v3
host_workshop_map 3070451616

mg_scoutzknivez

scoutzknivez_pure_cs2
host_workshop_map 3073929825
ar_dizzy
host_workshop_map 3070553020

mg_hns

infernohideandseek
host_workshop_map 3097563690
seek_town_bs
host_workshop_map 3074479691
winterday_bs
host_workshop_map 3070951079
minus_denhet
host_workshop_map 3070541369
hs_lake
host_workshop_map 3071094345

mg_soccer

ka_soccer_2009
host_workshop_map 3070198374

mg_awp

awp_bhop_rocket
host_workshop_map 3142070597

mg_aim

aim_map
host_workshop_map 3084291314
freebet_aim_map
host_workshop_map 3146122036
fy_pool_day
host_workshop_map 3070923343

How do I add more bots?

By default bots are enabled in deathmatch, gungame, gungame ffa, retakes, scoutsknives and wingman.

The default is set to add 1 bot if only 1 human is in the server, and then if there is 2 or more humans there will be no bots.

You can overwrite the settings for the bots by creating a "custom file" for this file custom_bots.cfg.

If you copy custom_bots.cfg and put it in the custom_files/cfg/ directory (/home/steam/cs2/custom_files/cfg/ on default Linux setup) and you can modify it and change say bot_quota to 10 if you want 10 players at all times. When the server starts (on Linux and Windows) it will merge this file into the game cfg and it will execute every time bots.cfg executes.

You can also just login to RCON rcon_password yourpassword and use rcon bot_add_ct and rcon bot_add_t.

If you want to remove bots you use rcon bot_kick.

Failed to open libtier0.so

Failed to open libtier0.so (/home/steam/cs2/bin/libgcc_s.so.1: version 'GCC_7.0.0' not found (required by /lib/i386-linux-gnu/libstdc++.so.6))

This is because Valve ships their own copies of those libraries. As modern systems will have newer versions, you can safely delete the listed file from the server install. Do not delete the file in the system path (usually lib or lib32)*.

cd /home/steam/cs2/bin/ and rm libgcc_s.so.1 and restart the server.

How do I connect to RCON remotely?

Download SourceAdminTool (source) for your OS (you can read about it here) and click Servers > Add Servers and put in the <IP>:27015 and when you see the server show in the list, down the bottom left type in your RCON password and click Login and you should be able to execute commands from the bottom text box i.e. exec dm.cfg

You must connect to the server from the public IP if hosting an online server, not the LAN IP even if you are on the same network. The script logs the public IP Starting server on XXX.XXX.XXX.XXX:27015

Why can't I set the server to start automatically with a mod loaded

Because the way the server is setup with several mods it's not possible. You can't use +exec in the server launcher as that executes to quick before SourceMod is loaded. You can monitor the server once it's started (via RCON) and then load a mod i.e. exec dm.cfg.

Acessing admin menu

Admins are managed by CounterStrikeSharp using the Admin Framework. You define admins and their flags and most plugins now utilise this framework.

To see an example of my admins you can look at this file /custom_files_example/addons/counterstrikesharp/configs/admins.json. To set your admins on your own server use this file as a reference and use the custom files system to have your own version.

Changing maps

Admins can type !map in chat and it will bring up a menu of all the maps for the current mod. When a map is selected it will change the map straight away.

At the end of the map (if time runs out or win conditions are met) it will automatically choose a map from the current mod.

I plan to add more features like !rtv, !nominate etc.

Changing game modes

There is no "menu" feature in CS2, so it's all via the chat window or server console.

The easiest way to manage the server is to use the Rcon commands via chat i.e. !rcon exec dm will change to deathmatch.

These are all the available chat commands to change the game mode:

Command Game mode
!rcon exec 1v1 1v1 (allows more than 2 players)
!rcon exec aim Aim
!rcon exec ar Arms Race
!rcon exec awp Awp only
!rcon exec bhop Bunny hop maps
!rcon exec comp Competitive using MatchZy
!rcon exec course Tests players with different traps, kz, surf, bhop
!rcon exec dm Deathmatch
!rcon exec dm-multicfg Deathmatch Multi Config
!rcon exec executes Executes
!rcon exec gg Gun Game
!rcon exec hns Hide n Seek
!rcon exec kz Kreedz Climbing
!rcon exec minigames Mini Games
!rcon exec prac Practice (grenade lineups etc)
!rcon exec retake Retakes
!rcon exec scoutzknivez ScoutzKnivez
!rcon exec soccer Soccer
!rcon exec surf Surf
!rcon exec wingman Wingman (allows more than 4 players)

Changing between gamemodes multiple times is not recommended, and it is better if you restart the CS2 server in-between.

To view what other commands are available view the plugins at the top of the page.

RCON doesn't work

Using RCON whilst connected to the server does not work. See discussion here. The current work arounds are:

  • I have included CS2Rcon which allows admins to use !rcon in chat.
  • You can disconnect from the server and use rcon_address IP:PORT in console and you can use rcon commands.
  • Use an external RCON program which has implemented the RCON protocol such as this.

If it still doesn't work, make sure you try connect from CS2 outside of a game via console:

You must connect to the server from the public IP if hosting an online server, not the LAN IP even if you are on the same network. The script logs the public IP Starting server on XXX.XXX.XXX.XXX:27015

rcon_address ip:port
rcon_password "password"
rcon say "hi"

And check the ports cs2 is using on your OS i.e. on Ubuntu sudo lsof -i -P -n | head -n 1; sudo lsof -i -P -n | grep cs2.

Manually updating Metamod:Source and CounterStrikeSharp

If you are on a unix based system, you can run scripts/check-updates.sh which will check the current versions of each plugin installed in this repo vs what the latest is, this makes it easier than going through each one manually.

Go to the Releases page for Metamod:Source and CounterStrikeSharp and download the latest. You need to merge the addons folder from the zips into the /game/csgo/addons of this repo. This is easy to do with unix based systems with rsync:

First open terminal and cd into the folder where you unzipped the zips i.e.: cd ~/Downloads then update the command below with the full path to the repo and run it:

rsync -rhavz --exclude "._*" --exclude ".DS_Store" --partial --progress --stats ./addons/ /Users/kus/dev/personal/counter-strike/cs2-modded-server/game/csgo/addons/

Enable advertisements

If you want to enable a whitelist on your server load the plugin by putting this css_plugins load "plugins/disabled/Advertisement/Advertisement.dll" in one of your .cfg files.

If you want it to load on every mod on your server, you can put it in your /custom_files/cfg/custom_all.cfg file.

The config file is located at /game/csgo/addons/counterstrikesharp/plugins/disabled/Advertisement/advertisement.json which you would put in /custom_files/addons/counterstrikesharp/plugins/disabled/Advertisement/advertisement.json so it is not overwritten.

Enable Whitelist so only a list of people can play

If you want to enable a whitelist on your server load the plugin by putting this css_plugins load "plugins/disabled/WhiteList/WhiteList.dll" in one of your .cfg files.

If you want it to load on every mod on your server, you can put it in your /custom_files/cfg/custom_all.cfg file.

The whitelist file is located at /game/csgo/addons/counterstrikesharp/plugins/disabled/WhiteList/whitelist.txt which you would put in /custom_files/addons/counterstrikesharp/plugins/disabled/WhiteList/whitelist.txt so it is not overwritten.

Changelog

2024-02-22 v1.0.25

  • FIXED: Reset sv_showimpacts staying on between MatchZy prac and other modes (Thanks @mavproductions)
  • FIXED: Deathmatch MultiCFG settings executing custom_deathmatch.cfg instead of custom_deathmatch-multicfg.cfg (Thanks @mavproductions)
  • ADDED: Deathmatch MultiCFG default configuration and custom modes (Thanks @mavproductions)
  • ADDED: Awp only mode !rcon exec awp #54 (Thanks @ALegitCookie @mavproductions)
  • ADDED: Aim mode !rcon exec aim (Thanks @mavproductions)
  • UPDATED: CS2 Deathmatch to v1.0.7
  • UPDATED: CS2 Remove Map Weapons to v1.0.1
  • UPDATED: CounterStrikeSharp to v168

2024-02-14 v1.0.23

  • Gave our Windows users some love.
    • Fixed Windows server not loading CounterStrikeSharp (Thanks @ALegitCookie)
    • Updated Windows install instructions to make them clearer
    • Added error checking
    • Made win.bat automatically patch gameinfo.gi (this makes Metamod:Source load)
  • Added a bash script to check for updates for all mods in this repo to make keeping up-to-date easier
  • FIXED: CS2Rcon was not being reloaded when switching mods after MatchZy has been loaded (Thanks @mavproductions)
  • UPDATED: CS2 Retakes Allocator to v1.2.16
  • UPDATED: CS2 Advertisement to v1.0.6.7
  • UPDATED: CounterStrikeSharp to v166

2024-02-11 v1.0.22

  • Disable GOTV for 1v1 #50 (Thanks @pnallinger)
  • Turn sv_cheats on whilst setting all game mode settings then turn off. This will also force cheats to be off if it was turned on then the mode was changed. (Thanks @mavproductions)
  • Delete MatchZy default savednades.json so it won't overwrite your own saved nades #38 (Thanks @mavproductions)
  • ADDED: Arms Race (default CS2 mode)
  • ADDED: CS2 Deathmatch Multi CFG v1.0.4 (Thanks @mavproductions)
  • ADDED: CS2 Advertisement v1.0.6.6 How to use? (Thanks @mavproductions)
  • UPDATED: CS2 Retakes Allocator to v1.2.15
  • UPDATED: CS2 Retakes to v1.3.27
  • UPDATED: SharpTimer to v0.2.1
  • UPDATED: MatchZy to v0.7.0
  • UPDATED: CounterStrikeSharp to v164

License

See LICENSE for more details.

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Modded Counter Strike 2 (CS2) Dedicated Server with Metamod and CounterStrikeSharp for Windows and Linux that can automatically be setup on Google Cloud.

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