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ShaderlabVS is a Visual Studio plugin for Unity Shaderlab programming

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ShaderlabVS

ShaderlabVS is a Visual Studio Plugin for Unity Shaderlab programming. Latest releae build can be found at Release page.

Supports files:

  • .shader
  • .cginc
  • .glslinc
  • .compute
  • .cg
  • .hlsl

Features

Syntax Hightlighting and outlining

Highlighting

Quickinfo

QuickInfo

Code Completion

CodeCompletion

Signature help for CG and Unity built in functions

SignatureHelp

Supports Dark Theme

dark

Development

Requirements

  • Visual Studio
  • Visual Studio SDK

How to debug in Visual Studio

  1. Download and install Visual Studio SDK
  2. Open ShaderlabVS solution
  3. Press F6 to build solution
  4. If you want to debug it in Visual Studio, and encounter problems, please make sure the Start exteral program and Comand line arguments in the Debug tab of ShaderlabVS project settings have value as follow:
    1. Set Start exteral program to the path of devenv.exe (the Visual studio main program)
    2. set Comand line arguments to /rootsuffix Exp. Below is a screenshot for the settings:

Support Visual Studio Versions:

  • Visual Studio 2013
  • Visual Studio 2015
  • Visual Studio 2017

The other version are not tested, not sure if there are also work or not.

Thanks To

晨曦 Rocky Lai

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ShaderlabVS is a Visual Studio plugin for Unity Shaderlab programming

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  • C# 82.1%
  • HLSL 13.8%
  • ShaderLab 2.3%
  • Batchfile 1.8%