This game is a collaboration between imfrendy (Judah) and FGVel0city (KV) for the 2017-2018 SkillsUSA Game Design competition. Combining strategy, stealth, and action, this deceptively difficult game challenges players to balance risk and reward in order to destroy their opponents.
Download this repo and open the project in Unity. Then, build it and run the executable it creates.
Sub Sinker is a LAN Multiplayer game that requires multiple machines connected on a network. Click "Play" on the main menu and on your host machine click "Host". On the same machine, open Command Prommpt and type ipconfig
. On any other machines, replace the dialog box that reads "localhost" and replace it with the IPv4 address listed in the Command Prompt, then click LAN Client. This should connect the machine to the host.
The controls are simple, but mastering the game is difficult.
WASD: Pilot your sub
Scroll wheel: Change the level your engine is running at (higher levels will reveal more of your surroundings and will increase your speed, while making you more easily spotted)
Left click: Fire a torpedo
Right click: Fire a SONAR ping, illuminating the walls it bounces off
Shift: Expand grid
Collect health kits (tools) and ammo (torpedos) around the map.
Watch your outer blue ring! Enemies who come within that range can spot your engine.
Jellyfish (currently model-less) can illuminate the game world slightly.
Use the grid in the bottom right to remember the layout of the trenches.
Press F1 to self-destruct.
Press F2 to provide global illumination.
Press F3 to reveal the whole map.
Refactor cooldowns with IEnumerators instead of the mess it currently is
Add new movement options like a quick dash or boost
Improve visuals and add to environment (e.g. implement jellyfish model), improve fish behavior
Replace network UI and allow for custom ports
Improve level texture and allow it to be dynamic/tile, as well as texture the sides of walls
Map generator flips width and height
Allow radar grid to stretch properly with non-square dimensions, make it display more info (e.g. currently visible players)
Allow players to bounce off walls without screwing up other stuff
Physics seem to affect host and clients differently
Improve ping cooldown UI (lol)
Add more sounds like pickup indicator and ambient noise
Add pickups to inventory to use later instead of insta-heal
Add TDM, CTF, permadeath, and more modes