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Wizardball

A 2D brawler/platformer that I am using to improve my game development skills

I am using this project to learn C++ and improve game dev skills, particularly around learning Entity Component Systems. I know that I am not currently using the most performant of an ECS implementation because it uses maps to index components but I wanted to get something out there before I start iterating on the design (using inner/outer arrays to index and pack similar components tightly).

If you have any suggestions feel free to message me here, or at kwanzek (a) gmail dot com!