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FaceOSC-linux in Lucid i386/amd64 not working #30

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felipesaldamando opened this issue Jul 11, 2012 · 4 comments
Open

FaceOSC-linux in Lucid i386/amd64 not working #30

felipesaldamando opened this issue Jul 11, 2012 · 4 comments

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@felipesaldamando
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I uncompress FaceOSC-Linux.zip proyect and run it but nothing happens. No messages, no logs. I follow the code (thanks but i couldnt make it compile) and install dev prerequisites,but i dont get output from the FaceOSC app, i modify Settings.xlm pointing to /dev/video0 (webcam tested with cheese), but nothing happends.

Any suggestions? Thanks in advance.

@kylemcdonald
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i'm not really sure -- i know linux is a little different than the other OSes because you need to have basically the exact same setup as the person who compiled it. since i wasn't the one who compiled it, i can't really help debug... sorry :(

@felipesaldamando
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Thanks, anyway ..

Date: Tue, 10 Jul 2012 19:33:37 -0700
From: reply@reply.github.com
To: felipesaldamando@hotmail.com
Subject: Re: [ofxFaceTracker] FaceOSC-linux in Lucid i386/amd64 not working (#30)

i'm not really sure -- i know linux is a little different than the other OSes because you need to have basically the exact same setup as the person who compiled it. since i wasn't the one who compiled it, i can't really help debug... sorry :(


Reply to this email directly or view it on GitHub:
#30 (comment)

@haroldSanchezb
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hello,

so ... doesn't work?

@avilleret
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hello,

there are at least 2 issues with Ubuntu 64 bit :
1- the FaceOSC-linux.zip contains a 32bit binary while OpenCV by default only install 64bit library on Ubuntu 64bit (I mean with sudo apt-get install libopencv*)
2- it has been build with OpenCV 2.3 and currently 2.4 is in the Ubuntu repository (at least for 13.10)

to solve this you grab the source from my repo where I fix a building issue, put it in the addons folder of ofx and build it yourself but of course it needs a knowledge on how to build software on Linux

@kylemcdonald : your remark concerning the building setup on Ubuntu is not true, it depends on how you are actually building and there is the same issue on OSX and Windows : when you link against shared library (.dll on windows, .dylib on MacOS and .so on Linux) you do need those libraries to run the binary on another machine with same architecture. One solution is to build against static library then the binary is more "portable" but bigger.

cheers

antoine

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4 participants