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This repository has been archived by the owner on Jun 8, 2021. It is now read-only.
The Otter code should be, at least, logically namespaced based on the folders. I.e., Otter.OgmoPlayer() should be Otter.Utility.OgmorPlayer(). Would make things easier in the future to avoid code collision. Also, it would avoid some of the possible code collisions with SFML's namespaces. For example, Otter.Shader and SFML.Graphics.Shader.
The text was updated successfully, but these errors were encountered:
I think that makes sense. Initially I made it all just one big namespace because it was easier but as the codebase grew I was too lazy to organize the namespaces
Cool beans and good timing because I finished up the last bit of namespacing last night in my fork. I'll test it a bit more before rolling that code into my master before I do a pull request.
The Otter code should be, at least, logically namespaced based on the folders. I.e., Otter.OgmoPlayer() should be Otter.Utility.OgmorPlayer(). Would make things easier in the future to avoid code collision. Also, it would avoid some of the possible code collisions with SFML's namespaces. For example, Otter.Shader and SFML.Graphics.Shader.
The text was updated successfully, but these errors were encountered: