Learning Vulkan && Graphics programming. Work in progress.
Building a 3d game engine from scratch using C++ but in C style.
What is done:
- Obj Wavefront parser.
- User interface.
- Tiled renderer.
- Text rendering.
- Math library.
Future goals:
- TCC as scripting language.
- Skybox.
- 3d mesh wireframe.
- Make blackhole shader work.