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VEther

Learning Vulkan && Graphics programming. Work in progress.

Building a 3d game engine from scratch using C++ but in C style.


What is done:

  1. Obj Wavefront parser.
  2. User interface.
  3. Tiled renderer.
  4. Text rendering.
  5. Math library.

Future goals:

  1. TCC as scripting language.
  2. Skybox.
  3. 3d mesh wireframe.
  4. Make blackhole shader work.