Releases: l0nnes/LUMEN
Releases · l0nnes/LUMEN
v0.27.0
v0.26.0
v0.25.0
v0.24.0
v0.23.2
v0.23.1
v0.23.0
v0.22.0
0.22.0 (2024-06-04)
Bug Fixes
- Fix extra jump from the same wall (9312beb)
Features
- Add GameManager support for OnFinish signal (4248e17)
- Add GetCurrentSceneID and GetNextSceneID for SceneManager (712a88b)
- Add LevelSettings for storing records (64cc020)
- Add new signal OnFinish (d9ea118)
- Add Reload option in pause menu (42dbe94)
- Add SaveLoadSystem (7d3d4d7)
- Add stopwatch (dfabf41)
- Add support for saving progress (b9eb606)
- Now OnFinish signal contains data (fd93721)
v0.21.0
v0.20.0
0.20.0 (2024-06-03)
Bug Fixes
- Add permanent enabled dev-console in editor and dev build (9403981)
- Fix bug when player respawn with non-zero velocity (48fcce0)
- Fix reset velocity on jump (bd8cf0a)
- Fix RuntimeMonitoring draw (1629b2d)
- Fix sliding in PlayerController (41366f2)
- Fix when input doesn't block when console open in devmode (b96608f)
- Increase player speed (ffd282c)
- Rework VectorExtensions (c649964)
- Rework wall jumping (be989f4)
- Separate functionality in RaycastHelpers (723eab6)
- Some fixes in runtime monitoring (5edf1da)
Features
- Add a little jump in end of sliding surface (35b208d)
- Add Build Version package (45d7201)
- Add dev command Respawn (5ab7fea)
- Add devmode for debugging (142e45f)
- Add jump animation on end of sliding (22198f0)
- Add new LineRenderer animator (0df9ca7)
- Add propety of connected GO in LayerCheck (e1b0224)
- Add RaycastHelpers (05fa4cd)
- Add sliding setup feature (8c3a522)
- Add SlidingSurface for setup sliding (1b5a8ec)
- Add walljump setup feature (c20be9b)
- Add WallJumpSurface for setup WallJump (efb90c9)
- Now player can't wall jump up on only one wall (0d91b19)
- Rework Player Controller. Added jump, double jump, wall hang, sliding (3ebf9b8)
- Rework PlayerController for TCC (26967f1)