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ComputerPlayer5.m
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ComputerPlayer5.m
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/*
Copyright 2009 Kaspars Dancis
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#import "ComputerPlayer5.h"
@implementation ComputerPlayer5
-(id) initWithPos:(cpVect)pos
left:(bool)left
game:(Game*)_game
headSM:(AtlasSpriteManager*)_headSM
gloveSM:(AtlasSpriteManager*)_gloveSM
springSM:(AtlasSpriteManager*)_springSM
bonusSM:(AtlasSpriteManager*)_bonusSM
headParticleSM:(AtlasSpriteManager*)_headParticleSM
space:(cpSpace*)_space
otherPlayer:(Player*)_otherPlayer
{
[super initWithPos:pos
left:left
color:5
game:_game
headSM:_headSM
gloveSM:_gloveSM
springSM:_springSM
bonusSM:_bonusSM
headParticleSM:_headParticleSM
space:_space
otherPlayer:_otherPlayer];
maxSlideDelay = 1.50f;
maxPunchDelay = 0.50f;
slideMax = 200;
slideSpeed = 800;
hitPrecision = 40;
return self;
}
@end