Mod for Stalker Anomaly that adds the fully configurable (MCM config) auto-looting feature. Also allows you for remote looting (without opening a container). It has a semi-hard requirement - https://github.com/lTheon/iTheon-Pick-Best-Disassembly-Tool . Technicaly you can play without this dependency, but you might experience some CTDs on disassembling large amount of items at once (just XRay stuff). This mod can be replaced with any other mod that prevents the full depletion of disassembly tools
Tested in both GAMMA and vanilla Anomaly. To get all you can out of it, you'll need two other mods:
https://github.com/ahuyn/anomaly-wpo
Or simply play GAMMA :)
Disassemble animations should be turned off to not cause CTDs/busy hands
Things you can configure - disassembling items (different options per item type), stripping weapon parts and attachments, looting stuff, remote looting range, deleting items (get rid of piles of dead bodies).
There's a fork of this mod made by one of users that includes more configs for misc items looting (swiss knives, weapon/armor upgrade kits, weapon cleaning solvents, etc.). You can donwload it here: https://github.com/dion-perez/iTheon-Auto-Looter/tree/dion-perez-patch-1
Contributors:
Russian translation: https://github.com/IIJTypmaH
Cool image you can see above and the MCM banner: Blackgrowl
Grenade looting switch: Stalker_Boss
Additional ammo disassembling options: VenomsAssassin
Changelog:
v0.1.21
- Fix silent engine error on looting placed backpacks that'd result in them being picked up entirely
v0.1.20
- Added new ammo disassembling options by VenomsAssassin
v0.1.19a
- Add grenade looting switch by Stalker_Boss
v0.1.19
- Add craftable items detection function by Utjan to the core mod
v0.1.18
- Make usable treshold configurable
- Make it possible to not always treat recipe ingredients as usable
v0.1.17a
- Fixed issue with newest WPO CTDs
v0.1.17
- Strengthen failsafe on part stripping
- Make looting bolts/cartridges configurable
- Disable auto looting placable stashes
v0.1.16
- Disable companion looting
v0.1.15
- Add detailed config for looting misc items
v0.1.14a
- Fix CTD caused by adding mags support for users that don't use mags
v0.1.14
- Add config for mags looting
v0.1.13
- Fix recipe material detection for armors
v0.1.12
- Delay item deletion so looting processes properly
v0.1.11
- Fix mag ejection for mags users
v0.1.10
- Add delete feature
v0.1.9a
- Bring back no disassembly tool message configuration (lost during reverting some stuff)
v0.1.9
- Fix looter stutters/infinite loop on empty dead bodies
v0.1.8
- Added stalker-dropped PDAs to disassembling config list - defaults set to false
- Normalized misc items list rendering - now it's sorted by item's section (internal identifier)
v0.1.7
- Add failsafe for stripping all parts.
v0.1.6
- Experimental: Add proximity looting
v0.1.5
- Added a cool MCM banner by Blackgrowl
v0.1.4
- Removed some of hard dependencies
v0.1.3
- Add context menu option for disabling/enabling auto-disassembling for misc items
- Make message on no valid tool configurable
v0.1.2
- Disable looter on player inventory screen (unexpected bug)
- Make collector function iterate over actor inventory instead of ruck
- Add failsafe for collect parts function (should be unnecessary after the fix above, but just in case)
v0.1.1
- Changed defaults - disassembling is now turned off by default for weapons, armors and ammo; remote looting disabled by default.
- Added more descriptions to MCM menu. Explained why remote looting can cause problems.
- Added 3 more misc item disassemble options: Guitar (true), Compression bag (true), Sleeping bag (false)