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64 bits (double) sample bit depth #53
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It's not such a huge codebase when you really dig in. I would trivially start just by changing every instance of |
Thank you Dimitri, I'll try as soon as I can. |
One thing you might consider is upgrading the ChannelMerger and ChannelSplitter nodes to allow inputs and outputs of varying bit depth, or perhaps adding a BitDepthAdapter node. That would allow you to specialize only nodes that you need at greater bit depth without having to modify the entire codebase. You'd also have to modify the input and output objects to be bit aware. |
Thank you for your insights |
Hello,
how difficult it would be to move the whole engine (including effects DSP, analysers with optimisations etc) to 64 bits double ?
I know this is not useful for most usages but I may have a use case (that I cannot disclose) that it would be necessary.
thank you
Steve
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