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After building and running our application, we get following errors:
Error Unity DllNotFoundException: Unable to load DLL 'lsl': The specified module could not be found.
Error Unity at LSL.dll.lsl_create_streaminfo (System.String name, System.String type, System.Int32 channel_count, System.Double nominal_srate, LSL.channel_format_t channel_format, System.String source_id) [0x00000] in <00000000000000000000000000000000>:0
Error Unity at LSL.StreamInfo..ctor (System.String name, System.String type, System.Int32 channel_count, System.Double nominal_srate, LSL.channel_format_t channel_format, System.String source_id) [0x00000] in <00000000000000000000000000000000>:0
Error Unity at LSL4Unity.Utils.ABaseOutlet1[TData].Start () [0x00000] in <00000000000000000000000000000000>:0
Error Unity at DistanceMarkerSender.Start () [0x00000] in <00000000000000000000000000000000>:0
Error Unity 2024.03.04 11:38:34.109 24802 24849 Error Unity DllNotFoundException: Unable to load DLL 'lsl': The specified module could not be found.
Error Unity at LSL.dll.lsl_create_streaminfo (System.String name, System.String type, System.Int32 channel_count, System.Double nominal_srate, LSL.channel_format_t channel_format, System.String source_id) [0x00000] in <00000000000000000000000000000000>:0
Error Unity at LSL.StreamInfo..ctor (System.String name, System.String type, System.Int32 channel_count, System.Double nominal_srate, LSL.channel_format_t channel_format, System.String source_id) [0x00000] in <00000000000000000000000000000000>:0
Error Unity at LSL4Unity.Utils.ABaseOutlet1[TData].Start () [0x00000] in <00000000000000000000000000000000>:0
I hope somebody can help me.
The text was updated successfully, but these errors were encountered:
Doesn't pass for Android. Get the following error:
Exception: Cannot include plugin 'Assets/LSL4Unity/Plugins/LSL/Windows/x64/lsl.lib' (Key: lsl.lib;None) since plugin with the same name and architecture was already added ('Assets/LSL4Unity/Plugins/LSL/Windows/x86/lsl.lib (Architecture: None)').
Building for Android seems to be a bigger issue based on issues labstreaminglayer#60 and labstreaminglayer#61
After building and running our application, we get following errors:
Error Unity DllNotFoundException: Unable to load DLL 'lsl': The specified module could not be found.
Error Unity at LSL.dll.lsl_create_streaminfo (System.String name, System.String type, System.Int32 channel_count, System.Double nominal_srate, LSL.channel_format_t channel_format, System.String source_id) [0x00000] in <00000000000000000000000000000000>:0
Error Unity at LSL.StreamInfo..ctor (System.String name, System.String type, System.Int32 channel_count, System.Double nominal_srate, LSL.channel_format_t channel_format, System.String source_id) [0x00000] in <00000000000000000000000000000000>:0
Error Unity at LSL4Unity.Utils.ABaseOutlet1[TData].Start () [0x00000] in <00000000000000000000000000000000>:0
Error Unity at DistanceMarkerSender.Start () [0x00000] in <00000000000000000000000000000000>:0
Error Unity 2024.03.04 11:38:34.109 24802 24849 Error Unity DllNotFoundException: Unable to load DLL 'lsl': The specified module could not be found.
Error Unity at LSL.dll.lsl_create_streaminfo (System.String name, System.String type, System.Int32 channel_count, System.Double nominal_srate, LSL.channel_format_t channel_format, System.String source_id) [0x00000] in <00000000000000000000000000000000>:0
Error Unity at LSL.StreamInfo..ctor (System.String name, System.String type, System.Int32 channel_count, System.Double nominal_srate, LSL.channel_format_t channel_format, System.String source_id) [0x00000] in <00000000000000000000000000000000>:0
Error Unity at LSL4Unity.Utils.ABaseOutlet1[TData].Start () [0x00000] in <00000000000000000000000000000000>:0
I hope somebody can help me.
The text was updated successfully, but these errors were encountered: