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Speed Rewrite Rewrite #576

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Aug 8, 2023
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Original file line number Diff line number Diff line change
Expand Up @@ -94,7 +94,7 @@ object HoleSnap : Module(
}

getHole()?.let {
if (disableStrafe && Speed.mode.value == Speed.SpeedMode.STRAFE) Speed.disable()
if (disableStrafe && Speed.isStrafing()) Speed.disable()
if ((airStrafe || player.onGround) && !player.isCentered(it)) {
val playerPos = player.positionVector
val targetPos = Vec3d(it.x + 0.5, player.posY, it.z + 0.5)
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -101,7 +101,7 @@ object Surround : Module(
// Centered check
if (!player.centerPlayer()) return@safeListener

if (disableStrafe && Speed.mode.value == Speed.SpeedMode.STRAFE) {
if (disableStrafe && Speed.isStrafing()) {
Speed.disable()
}

Expand Down
182 changes: 90 additions & 92 deletions src/main/kotlin/com/lambda/client/module/modules/movement/Speed.kt
Original file line number Diff line number Diff line change
Expand Up @@ -12,9 +12,7 @@ import com.lambda.client.module.Module
import com.lambda.client.util.BaritoneUtils
import com.lambda.client.util.EntityUtils.isInOrAboveLiquid
import com.lambda.client.util.MovementUtils
import com.lambda.client.util.MovementUtils.applySpeedPotionEffects
import com.lambda.client.util.MovementUtils.calcMoveYaw
import com.lambda.client.util.threads.runSafe
import com.lambda.client.util.threads.safeListener
import net.minecraft.network.play.client.CPacketPlayer
import net.minecraft.network.play.server.SPacketPlayerPosLook
Expand All @@ -33,28 +31,39 @@ object Speed : Module(
modulePriority = 100
) {
// General settings
val mode = setting("Mode", SpeedMode.STRAFE)
private val mode by setting("Mode", Mode.STRAFE).apply {
listeners.add {
resetTimer()
}
}

// Strafe settings
private val strafeAirSpeedBoost by setting("Strafe Speed", StrafeMode.Normal)
private val strafeOnlyOverhead by setting("Require Roof", false, { mode.value == SpeedMode.STRAFE })
private val strafeOnHoldingSprint by setting("On Holding Sprint", false, { mode.value == SpeedMode.STRAFE })
private val strafeBaseSpeed by setting("Base Speed", 0.2873, 0.1..0.3, 0.0001, { mode == Mode.STRAFE })
private val strafeMaxSpeed by setting("Max Speed", 1.0, 0.3..1.0, 0.0001, { mode == Mode.STRAFE })
private val strafeDecay by setting("Strafe Decay", 0.9937, 0.9..1.0, 0.0001, { mode == Mode.STRAFE })
private val strafeJumpSpeed by setting("Jump Speed", 0.3, 0.0..1.0, 0.0001, { mode == Mode.STRAFE })
private val strafeJumpHeight by setting("Jump Height", 0.42, 0.1..0.5, 0.0001, { mode == Mode.STRAFE })
private val strafeJumpDecay by setting("Jump Decay", 0.59, 0.1..1.0, 0.0001, { mode == Mode.STRAFE })
private val strafeResetOnJump by setting("Reset On Jump", true, { mode == Mode.STRAFE })
private val strafeTimer by setting("Strafe Timer", 1.09f, 1.0f..1.1f, 0.01f, { mode == Mode.STRAFE })
private val strafeAutoJump by setting("Auto Jump", false, { mode == Mode.STRAFE })

// YPort settings
private val yPortAccelerate by setting("Accelerate", true, { mode.value == SpeedMode.YPORT })
private val yPortStrict by setting("Head Strict", false, { mode.value == SpeedMode.YPORT }, description = "Only allow YPort when you are under a block")
private val yPortAirStrict by setting("Air Strict", false, { mode.value == SpeedMode.YPORT }, description = "Force YPort to handle Y movement differently, slows this down A LOT")
private val yPortMaxSpeed by setting("Maximum Speed", 0.0, 0.0..2.0, 0.001, { mode.value == SpeedMode.YPORT })
private val yPortAcceleration by setting("Acceleration Speed", 2.149, 1.0..5.0, 0.001, { mode.value == SpeedMode.YPORT })
private val yPortDecay by setting("Decay Amount", 0.66, 0.0..1.0, 0.001, { mode.value == SpeedMode.YPORT })
private val yPortAccelerate by setting("Accelerate", true, { mode == Mode.YPORT })
private val yPortStrict by setting("Head Strict", false, { mode == Mode.YPORT }, description = "Only allow YPort when you are under a block")
private val yPortAirStrict by setting("Air Strict", false, { mode == Mode.YPORT }, description = "Force YPort to handle Y movement differently, slows this down A LOT")
private val yPortMaxSpeed by setting("Maximum Speed", 0.0, 0.0..2.0, 0.001, { mode == Mode.YPORT })
private val yPortAcceleration by setting("Acceleration Speed", 2.149, 1.0..5.0, 0.001, { mode == Mode.YPORT })
private val yPortDecay by setting("YPort Decay", 0.66, 0.0..1.0, 0.001, { mode == Mode.YPORT })
private val yPortTimer by setting("YPort Timer", 1.09f, 1.0f..1.1f, 0.01f, { mode == Mode.YPORT })

private const val TIMER_SPEED = 45.922115f
private const val NCP_BASE_SPEED = 0.2873

// yport stuff
private var currentSpeed = .2873
private var currentSpeed = NCP_BASE_SPEED
private var currentY = 0.0

private var strafePhase = StrafePhase.ACCELERATING
private var strafePhase = StrafePhase.FALLING

private var yPortPhase = YPortPhase.WALKING
private var prevYPortPhase = YPortPhase.WALKING
Expand All @@ -76,57 +85,43 @@ object Speed : Module(
}

private enum class StrafePhase {
// to jump and accelerate
ACCELERATING,
// to jump
JUMP,
// to slowdown on the next tick after jump
JUMP_SLOWDOWN,
// to fall to the ground
SLOWDOWN,
// to slowly fall to the ground
FALLING
}

enum class SpeedMode(override val displayName: String) : DisplayEnum {
STRAFE("Strafe"),
YPORT("YPort")
}

enum class StrafeMode {
Normal, Strict
private enum class Mode(override val displayName: String, val move: SafeClientEvent.(e: PlayerMoveEvent) -> Unit) : DisplayEnum {
STRAFE("Strafe", { handleStrafe(it) }),
YPORT("YPort", { handleBoost(it) }),
}

init {
onEnable {
currentSpeed = .2873
strafePhase = StrafePhase.ACCELERATING
currentSpeed = if (mode == Mode.YPORT) NCP_BASE_SPEED else strafeBaseSpeed
strafePhase = StrafePhase.FALLING
yPortPhase = YPortPhase.WALKING
prevYPortPhase = YPortPhase.WALKING
goUp = false
currentY = 0.0
}

onDisable {
runSafe {
reset()
}
resetTimer()
}

safeListener<TickEvent.ClientTickEvent> {
lastDistance = hypot(player.posX - player.prevPosX, player.posZ - player.prevPosZ)
}

safeListener<PlayerMoveEvent> {
when (mode.value) {
SpeedMode.STRAFE -> {
handleStrafe(it)
}

SpeedMode.YPORT -> {
handleBoost(it)
}
}
safeListener<PlayerMoveEvent> { event ->
mode.move(this, event)
}

safeListener<PacketEvent.Send> {
if (mode.value != SpeedMode.YPORT
if (mode != Mode.YPORT
|| it.packet !is CPacketPlayer
|| !goUp
) return@safeListener
Expand Down Expand Up @@ -162,44 +157,29 @@ object Speed : Module(
}

safeListener<PacketEvent.Receive> {
if (mode.value != SpeedMode.YPORT || it.packet !is SPacketPlayerPosLook) return@safeListener
if (mode != Mode.YPORT || it.packet !is SPacketPlayerPosLook) return@safeListener

currentSpeed = 0.0
currentY = 0.0
goUp = false
// 3 extra ticks at base speed
yPortPhase = YPortPhase.WAITING
}

mode.listeners.add {
runSafe { reset() }
}
}

private fun SafeClientEvent.shouldStrafe(): Boolean =
!player.capabilities.isFlying
&& !player.isElytraFlying
&& !BaritoneUtils.isPathing
&& MovementUtils.isInputting

private fun SafeClientEvent.reset() {
player.jumpMovementFactor = 0.02f
resetTimer()
}

private fun SafeClientEvent.handleBoost(event: PlayerMoveEvent) {
if (player.movementInput.moveForward == 0f && player.movementInput.moveStrafe == 0f
if (!MovementUtils.isInputting
|| player.isInOrAboveLiquid
|| mc.gameSettings.keyBindJump.isKeyDown
|| !player.onGround
|| !world.collidesWithAnyBlock(player.entityBoundingBox.offset(0.0, 0.42, 0.0)) && yPortStrict
) {
resetTimer()
currentSpeed = .2873
currentSpeed = NCP_BASE_SPEED
return
}

modifyTimer(TIMER_SPEED)
modifyTimer(50f / yPortTimer)

prevYPortPhase = yPortPhase

Expand All @@ -215,9 +195,9 @@ object Speed : Module(
YPortPhase.SLOWDOWN -> {
// NCP says hDistDiff >= 0.66 * (lastMove.hDistance - hDistanceBaseRef)
currentSpeed = if (yPortAccelerate) {
lastDistance - yPortDecay * (lastDistance - .2873)
lastDistance - yPortDecay * (lastDistance - NCP_BASE_SPEED)
} else {
.2873
NCP_BASE_SPEED
}
yPortPhase = YPortPhase.ACCELERATING
goUp = false
Expand All @@ -226,9 +206,9 @@ object Speed : Module(
YPortPhase.FALLING -> {
if (prevYPortPhase == YPortPhase.WALKING) {
currentSpeed = if (yPortAccelerate) {
lastDistance - yPortDecay * (lastDistance - .2873)
lastDistance - yPortDecay * (lastDistance - NCP_BASE_SPEED)
} else {
.2873
NCP_BASE_SPEED
}
}

Expand All @@ -241,7 +221,7 @@ object Speed : Module(
}

else -> {
currentSpeed = max(currentSpeed, .2873)
currentSpeed = max(currentSpeed, NCP_BASE_SPEED)
yPortPhase = YPortPhase.values()[yPortPhase.ordinal + 1 % YPortPhase.values().size]
goUp = false
}
Expand All @@ -261,47 +241,65 @@ object Speed : Module(
}

private fun SafeClientEvent.handleStrafe(event: PlayerMoveEvent) {
if (!shouldStrafe()) {
val inputting = MovementUtils.isInputting

if (player.capabilities.isFlying
|| player.isElytraFlying
|| BaritoneUtils.isPathing
) {
currentSpeed = strafeBaseSpeed
resetTimer()
event.x = .0
event.z = .0
currentSpeed = .2873
return
}

if (strafeOnlyOverhead && !world.collidesWithAnyBlock(player.entityBoundingBox.offset(.0,.42,.0))
|| strafeOnHoldingSprint && !mc.gameSettings.keyBindSprint.isKeyDown)
return
modifyTimer(50f / strafeTimer)

modifyTimer(TIMER_SPEED)
val shouldJump = player.movementInput.jump || (inputting && strafeAutoJump)

val base = applySpeedPotionEffects(.2873)
if (player.onGround && shouldJump)
strafePhase = StrafePhase.JUMP

if (player.onGround)
strafePhase = StrafePhase.ACCELERATING
strafePhase = when (strafePhase) {
StrafePhase.JUMP -> {
if (player.onGround) {
event.y = strafeJumpHeight

when (strafePhase) {
StrafePhase.ACCELERATING -> {
if (player.onGround)
event.y = .42
currentSpeed = base
currentSpeed *= if (strafeAirSpeedBoost == StrafeMode.Strict) 1.87 else 1.93
strafePhase = StrafePhase.SLOWDOWN
if (strafeResetOnJump) currentSpeed = strafeBaseSpeed
currentSpeed += strafeJumpSpeed

StrafePhase.JUMP_SLOWDOWN
} else StrafePhase.FALLING
}

StrafePhase.SLOWDOWN -> {
currentSpeed -= .66 * base
strafePhase = StrafePhase.FALLING
StrafePhase.JUMP_SLOWDOWN -> {
currentSpeed *= strafeJumpDecay
StrafePhase.FALLING
}

StrafePhase.FALLING -> {
currentSpeed = lastDistance - lastDistance / 159
currentSpeed = lastDistance * strafeDecay
StrafePhase.FALLING
}
}

val yaw = calcMoveYaw()
currentSpeed = currentSpeed.coerceAtLeast(.2873)
event.x = -sin(yaw) * currentSpeed
event.z = cos(yaw) * currentSpeed
if (player.onGround && !shouldJump)
currentSpeed = strafeBaseSpeed

currentSpeed = currentSpeed.coerceAtLeast(strafeBaseSpeed).coerceAtMost(strafeMaxSpeed)

val moveSpeed = if (!inputting) {
currentSpeed = strafeBaseSpeed
resetTimer()

0.0
} else currentSpeed

val dir = calcMoveYaw()
event.x = -sin(dir) * moveSpeed
event.z = cos(dir) * moveSpeed
}

// For HoleSnap & Surround
fun isStrafing() =
mode == Mode.STRAFE
}