-
Notifications
You must be signed in to change notification settings - Fork 1
Programming a bot (AI) for the HAUI IT Festival 2018 Game Tank Contest
License
lamhoangtung/AI-Tank-Contest
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
Server / Observer client / Bot Bundle version: 1.0.0 REQUIREMENT: - NodeJS: https://nodejs.org/download/ - Latest Chrome or Firefox. HOW TO USE: - You can choose to create your bot using Javascript or C++. Templates are in "Bots" folder. - To test your bot against another bot, copy them to "Arena" folder, rename as P1 and P2. (*.js or *.exe). After that, run "P1-vs-P2.bat". - Cross platform is OK (for example, P1.exe vs P2.js) GAME RULES: - Please read game rule on the official website. TECHNICAL MECHANISIM: - The game actually run at 10 loops per second. You will see it as 60 FPS on the observer, that's just interpolation. - The map size is 22 x 22. The border of the map is filled with indestructible obstacles to make the boundary. - Therefore, the actual playable map is 20 x 20, and start from 1 x 1. - The coordinate of each object is the center point of it. - The center point of the first playable square is x:1, y:1, on the top left of the screen. - Tanks, bases, obstacles are squares. - Tanks and obstacles have the size of 1 unit, while bases have the size of 2 units. - Bullets are just points. They have no size. Collision occured when the point is inside the square of the object (or pass through the square). - Collision checking with tank movement follow this rule: + Move the tank + If the new position collide with another object + Move the tank back to the previous position. - Airstrike and EMP area-of-effect are circles. If the center of an object is within the circle, that object get affected. - When checking whether a base position is within the Airstrike AOE circle, the circle radius get 1 unit bonus. - Power up spawn randomly on 1 of 3 bridges. If all 3 bridges have existing power up, it won't spawn new one. Object stats: (all stats can be changed for balance on each new version) - Normal game duration: 2 minutes (120 seconds or 1200 loops). - Sudden death duration: 30 seconds (or 300 loops). (=> Maximum game duration can be 150 seconds.) - Power up spawn every 30 seconds (300 loops). - Destructible obstacles HP: 100. - Main base HP: 300. - Side base HP: 200. - Airstrike damage: 60. - Airstrike AOE radius: 3 unit. (bonus 1 when calculate with bases) (remember, the center of the object must be within the AOE to get affected) - EMP stun duration: 40 loops or 4 seconds. - EMP AOE: same as Airstrike. - Airstrike and EMP will occur after 10 loops since the call command. - Light tank HP: 80 - Light tank damage per shot: 40 - Light tank cooldown between shot: 20 loops (or 2 seconds) - Light tank speed: 0.5 unit per loop. - Light tank bullet speed: 1 unit per loop. - Medium tank HP: 100 - Medium tank damage per shot: 30 - Medium tank cooldown between shot: 12 loops (or 1.2 seconds) - Medium tank speed: 0.25 unit per loop. - Medium tank bullet speed: 1 unit per loop. - Heavy tank HP: 150 - Heavy tank damage per shot: 8 - Heavy tank cooldown between shot: 2 loops (or 0.2 seconds) - Heavy tank speed: 0.2 unit per loop. - Heavy tank bullet speed: 0.8 unit per loop.
About
Programming a bot (AI) for the HAUI IT Festival 2018 Game Tank Contest
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published