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1耐力 = 10 * 野性之心1.2 * 耐久1.05 * 摩尔达的勇气1.15 * 赞达拉之魂1.15 = 16.6635生命 每次buff都在前一次的buff基础上提升、通俗点说类似利滚利的计算方式 我只是猜测这样计算是否有问题,是否都从基础属性上计算更合理? 1耐力=10(1+0.2+0.05+0.15+0.15)=15.5生命。 诚心请教,期待您的回答。
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属性类buff都采用乘法计算,这点已经反复在游戏中测试验证。您也可以亲自测试一下
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1耐力 = 10 * 野性之心1.2 * 耐久1.05 * 摩尔达的勇气1.15 * 赞达拉之魂1.15 = 16.6635生命
每次buff都在前一次的buff基础上提升、通俗点说类似利滚利的计算方式
我只是猜测这样计算是否有问题,是否都从基础属性上计算更合理?
1耐力=10(1+0.2+0.05+0.15+0.15)=15.5生命。
诚心请教,期待您的回答。
The text was updated successfully, but these errors were encountered: