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UE4_TurnBased.sln
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UE4_TurnBased.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4_TurnBased", "Intermediate\ProjectFiles\UE4_TurnBased.vcxproj", "{16D0B1F1-A538-451D-8182-09A566D720F2}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|Windows = DebugGame Editor|Windows
DebugGame|Windows = DebugGame|Windows
Development Editor|Windows = Development Editor|Windows
Development|Windows = Development|Windows
Shipping|Windows = Shipping|Windows
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{16D0B1F1-A538-451D-8182-09A566D720F2}.DebugGame Editor|Windows.ActiveCfg = DebugGame_Editor|x64
{16D0B1F1-A538-451D-8182-09A566D720F2}.DebugGame Editor|Windows.Build.0 = DebugGame_Editor|x64
{16D0B1F1-A538-451D-8182-09A566D720F2}.DebugGame|Windows.ActiveCfg = DebugGame_Game|x64
{16D0B1F1-A538-451D-8182-09A566D720F2}.DebugGame|Windows.Build.0 = DebugGame_Game|x64
{16D0B1F1-A538-451D-8182-09A566D720F2}.Development Editor|Windows.ActiveCfg = Development_Editor|x64
{16D0B1F1-A538-451D-8182-09A566D720F2}.Development Editor|Windows.Build.0 = Development_Editor|x64
{16D0B1F1-A538-451D-8182-09A566D720F2}.Development|Windows.ActiveCfg = Development_Game|x64
{16D0B1F1-A538-451D-8182-09A566D720F2}.Development|Windows.Build.0 = Development_Game|x64
{16D0B1F1-A538-451D-8182-09A566D720F2}.Shipping|Windows.ActiveCfg = Shipping_Game|Win32
{16D0B1F1-A538-451D-8182-09A566D720F2}.Shipping|Windows.Build.0 = Shipping_Game|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
EndGlobalSection
EndGlobal